Mass Effect: Andromeda's director thinks a sequel would have been much better
Second time lucky for the Andromeda system
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Mass Effect: Andromeda’s creative director thinks a sequel to the controversial RPG could have fared much better.
Developer BioWare’s series of Mass Effect games were beloved for their cast of characters and rich sci-fi world. But Mass Effect: Andromeda didn’t enjoy the same praise when it launched in 2017, partly due to technical issues and some divisive design decisions. Now, the game’s director says a sequel would have been much better and he wishes the team had gotten the chance to make it.
"I only wish we had been able to then do a second one,” says creative director Mac Walters, speaking to Eurogamer. Walters was also a writer on the original Mass Effect trilogy and saw first-hand how those games improved with each entry. “You would have really seen that polish just like we did from [ME1] to [ME2] on the original [trilogy],” says Walters regarding an Andromeda sequel.
"With Mass Effect, arguably there's lots of things that we didn't do right, but then we got to hone it and improve it on Two, and then perfect it on Three,” continues Walters. “With more time, Anthem was already trending to something that was actually pretty unique and interesting and had a really legitimate argument to be in the game space, but it just needed time to get there.” Walters says he’s “a hundred percent certain” that the team would have improved on all of Andromeda’s faults with a sequel.
Walters also addresses some of what went wrong in Andromeda’s bumpy development cycle, saying it was difficult to juggle what fans loved about the series with new innovations. "It wasn't just making another Mass Effect game,” says Walters, “which the team was well on their way to doing, it was how do we do it and also innovate in more of an open-world space?"
Walters elaborated that the team had to “relearn, re-figure out” several things about making a Mass Effect game again, but that wouldn’t have been an issue with an Andromeda sequel since the team already had an existing foundation to build from.
For now, BioWare is booked and busy with the upcoming Dragon Age: Dreadwolf and a mainline Mass Effect sequel.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.


