GR+ Live: The making of World of Final Fantasy with Square-Enix

World of Final Fantasy is a bizarre game. On the one hand, it's full of the Final Fantasy characters that have kept the series a high school notebook doodle staple for the past 25 years. On the other, it's a Pokemon monster colleactathon where your sibling main characters can change shape from Kingdom Hearts-esque anime heartthrobs to pudgy Funko Pop toys. They pile monsters on their heads and have weird conversations with God, who happens to look like Courtney Cox with silver hair. Seriously. How does a weird game like this make it into the world? Square-Enix's Brendan Docherty, the manager of the Kingdom Hearts series and oddballs like I Am Setsuna, joined us to discuss the unusually progressive development of the game.

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Anthony John Agnello
I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.