Lara Croft: Tomb Raider review

GamesRadar+ Verdict

You won't be disappointed with Jolie's Lara Croft or the handling of the action sequences, but the clumsy subplotting and lacklustre climax prove annoying. Still, it's a solid enough franchise-starter, so there's room for improvement in the inevitable sequel.

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Given the puzzle-solving, deathtrap-dodging, crypt-crashing nature of the Tomb Raider videogames, this is probably the point where you'd expect to read a comparison between Simon West's movie adaptation and Raiders Of The Lost Ark. Well, sure enough, Tomb Raider is a bit Ark-ish, but only in the same way that Sunny Delight is a bit like freshly squeezed orange juice.

That's not to say West's effort is a flop, it's just that he draws his inspiration more from Ray Harryhausen (animated statue-monsters: check) and John Woo (slo-mo stylism and twin-gun action: check), delivering less of a coherent quest movie and more of a loosely bundled set of hyperkinetic action and FX-showcase sequences. So we get Lara (Angelina Jolie) wrestling with a killer robot, bungee-fighting a horde of masked goons and kick-boxing stone monkeys to dust. Which, let's be honest, makes for great fun.

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