Jumper: Griffin's Story review

Like Enter the Matrix, except five years late and none the better for it

GamesRadar+ Verdict

Pros

  • +

    Easy Achievement points

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    No Hayden Christensen

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    Post-credits acoustic jam

Cons

  • -

    Tired gameplay archetypes

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    Abhorrent visuals

  • -

    frame rate

  • -

    Where's Rachel Bilson?

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Here's a distressing trend: the full-priced game adaptation that is essentially the same length as the film it's based on. Jumper: Griffin's Story attempts to duplicate the Enter the Matrix framework of intersecting-but-not-replicating the film's plot by spotlighting a supporting player. But the film version of Jumper is no Matrix, and the adaptation lacks the ambition and narrative depth necessary to carry the bland beat-'em-up action.

To its credit, developer Redtribe offers a new take on combat- the face buttons allow you to teleport around an enemy and pummel it in all directions- but that doesn't change the fact that you're still downing anonymous baddies by mashing buttons. You'll occasionally trigger a CG clip in which Griffin (voiced by Jamie Bell) transports an enemy to some terrible fate (like swimming in a shark tank), but that's only mildly amusing/horrifying the first couple of times.

More info

GenreAction
DescriptionA two-hour-long mindless brawler built on tired gaming archetypes starring a second-tier character from a crappy movie. P.S. It looks like hell.
Platform"Xbox 360","Wii","PS2"
US censor rating"Teen","Teen","Teen"
UK censor rating"12+","12+","12+"
Alternative names"Jumper"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.