Gaming's most important evolutions

First seen in: The Legend of Zelda: Ocarina of Time (1998)

Zelda director Eiji Aonuma commented on the creation of Z-targeting back in a 2008 issueof Nintendo Power:

Legacy: Lock-on targeting made formerly cumbersome 3D worlds much easier to tolerate, and has been used in countless games since. Everything from FPSes (Metroid Prime, Red Steel 2) to third-person shooters (Crackdown, Red Dead Redemption) let players select an enemy as their focal point. Some action titles still force you to line up your hits, but with modern dual-stick controls, even that once-painful endeavor has become immensely easier.