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As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games are" in the "rawest form"

News
By Anthony McGlynn Contributions from Josh West published 20 March 2026

"It was like we were breaking all the rules"

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While Skyrim might be the meme in Bethesda's catalog due to how often it's been ported, to me, Oblivion is the bigger landmark. It brought The Elder Scrolls to consoles and modernized a lot of the mechanics and design principles behind the series. A dev at the studio agrees, pointing to your quest against the Mystic Dawn as a pillar of what the team does creatively.

Now a lead creative producer at Bethesda, Tim Lamb was a QA lead on Oblivion, and he remembers how the game felt revolutionary in development. "When we were developing that it felt like it had never been done before. It was like we were breaking all the rules, and we were doing something special, and impossible," he tells GamesRadar+.

"I think the core of the DNA of what Bethesda Game Studios games are, is in there," he continues, "and in there in their rawest form." When you look at the amount of exploration, the options for combat, and just the absolute scope of what you can do and get up to in the fantasy RPG, it does feel now like the blueprint for everything that's come since.

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The Elder Scrolls IV: Oblivion Remastered - Official Trailer - YouTube The Elder Scrolls IV: Oblivion Remastered - Official Trailer - YouTube
Watch On

"As we moved from Oblivion to Fallout 3 to Skyrim to Fallout 4," Lamb says, "it's like the next game was, 'What was the better version of [Oblivion]? What were the improvements? What were our desires?' And then 'Okay, now you do that.'"

Given the reception to Oblivion - glowing critically with huge sales across all platforms - it's safe to say it was wise to follow down that path. Fallouts 3 and 4 and Skyrim have each left big marks on the games landscape, and it's all because of what The Elder Scrolls 4 taught everyone.

"It's all of the lessons that we learned from all of those different games to land where we are now," Lamb states. "There's so many systems that I think I would look at and go 'I can see the pathway, I can see where we detoured'. It's a special game."

There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games."

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Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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