Fable 2 lead Peter Molyneux had to fight hard to save the iconic RPG's dog because "the initial implementation was absolutely s**t," and "a yappy little c**t

Fable 2 lead Peter Molyneux explained getting the dog into Fable 2 was a fight within the studio, mostly due to it being so bad the first time they attempted to add it.

Fable 2 lead Peter Molyneux spoke to Edge (issue 416), saying "Back when I started out, there was an element of shame about sequels; it was considered cashing in. I hadn't really enjoyed doing Populous II because of that." However when it came time to do a sequel to Fable, "I thought, 'Fuck it. I thought, 'If we're going to make a sequel to Fable, we've got to embrace uniqueness and creativity, just like we embraced it in the first game'."

Fable lead Peter Molyneux was so excited about selling his first game that he cut a hole in his mailbox so all the orders would fit – it sold 2 copies and "one was almost certainly from my mum"

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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