After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"

Balatro Joker card
(Image credit: Playstack)

Even LocalThunk, the developer of the indie roguelike hit Balatro, puts off his work to procrastinate. He admits that he once took a three-month break to play Rocket League and only returned to making the game when his internet went out.

LocalThunk has been very open about his development process for Balatro. He began the project all the way back in 2021 and says breaks are very important. "A very important habit I have developed for creative hobby projects is to stop working on something when I no longer feel the drive," he says.

After one two-month break, he wrote, "My brain is teeming with ideas; I’m so excited about the game again, and I have a ton of momentum." So, the reveal that he took three months off just to play Rocket League should come as no surprise.

LocalThunk doesn't believe he's in any position to give advice to other devs though. "I really hate when people in my position don't see the absurd bias we have – it's useless for me to give out advice because all I have is one data point," he writes. "I spoke about this in my first blog post. I'll share what I do/did, not preach that everyone should do it too."

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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