Presented by Microids
Upcoming platformer Marsupilami 2 looks like Rayman Legends, Crash Bandicoot and Donkey Kong crashed into each other, and I'm all here for it
Welcome to the Jungle!
Colourful platformer sequel Marsupilami 2 - Salsa Palombia just got a fresh new gameplay trailer as part of the Future Games Show, revealing all manner of levels, bosses, and more besides, and if it's not the most colorful platformer you've seen this year, it's almost certainly going to be the bounciest.
With clear inspirations from any number of classic platformers, from Donkey Kong to Crash Bandicoot, Marsupilami 2 focuses on a trio of Marsus - Hope, Punch and Twister, each with their own unique abilities - who team up to stop the villianous Mummy Queen, a purple-hued antagonist who's thrown down a curse of compulsory dancing on the creatures of the jungle.
Speaking personally, I see a lot of the eternal classic Rayman Legends in there, in part because of the clear emphasis on music and rhythm. Marsupilami 2's trailer showcases bosses using boom boxes mid-combat, as well as skirmishes over records, and pulsing music behind the whole thing to set the tone. It remains to be seen how much music will permeate the final experience or whether that's an aesthetic, but after how much Rayman and Donkey Kong have been elevated by their musical tastes in the past, I'm excited to see how Salsa Palombia can put its soundtrack to good use.
Marsupilami 2 is planned for release in September 2026, and will be coming to PS5, Xbox Series X, Nintendo Switch and PC.
If you're looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
