Nioh 3 devs "never considered adding difficulty settings" to the notoriously brutal Soulslike games, because "one of the best parts" is getting good

Nioh 3 samurai deflects an arrow
(Image credit: Team Ninja / Koei Tecmo / PlayStation)

Nioh 3 director Masaki Fujita says developer Team Ninja never considered adding difficulty settings to its hardcore Soulslike games.

Team Ninja is a developer that is associated with difficulty. Before Dark Souls was around, the studio's Ninja Gaiden was the game people would use as a shorthand for "this is super hard," so when the studio got around to making its own Souls-inspired games, they were naturally even harder. The Nioh series is one that I personally find much harder than any of FromSoftware's proprietary Souls games, but despite that, Team Ninja seems to have a very similar approach to difficulty as FromSoft itself.

Speaking to Eurogamer, where Fujita was asked whether the level of challenge in Nioh games was non-negotiable, the director notes, "We've never considered adding difficulty settings to the Nioh series." And while that definitive answer may be a disappointment to some, for Fujita, it comes down to the greater sense of achievement from overcoming an obstacle – something FromSoftware president Hidetaka Miyazaki also believes is core to the "Soulslike" experience.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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