Despite good reviews, The First Berserker Khazan development team reportedly dissolved over disappointing sales just days after Nexon CEO praised the game
The team at Khazan developer Neople has apparently been reassigned
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The Neople development staff behind action RPG The First Berserker: Khazan have reportedly been reassigned under parent company Nexon following disappointing sales for the game, effectively splitting up the team.
An April 8 report from Korean outlet Yonhap News, citing a statement from a Nexon official, says personnel have been moved to other projects that will benefit from their experience. Neople apparently claimed this doesn't represent the dissolution of the Khazan team, but the future of the game – which was updated as recently as March 31 – is murky.
I've reached out to Nexon for clarification.
Article continues belowIn its recent March 31 capital markets briefing, comments from Nexon CEO Junghun Lee suggested The First Berserker: Khazan was a touchstone for broader plans to bring Dungeon & Fighter, the long-running series whose lore the game borrows, to a global audience and in new forms.
"The first game in this series, The First Berserker: Khazan, was released in 2025 and delivered a hardcore action experience tailored specifically to Western audiences," Lee said. "Khazan demonstrated that Dungeon & Fighter can travel. We are now preparing for its China launch, which will further validate its longterm potential."
Complications with the delayed China release of Khazan are actually mentioned by Yonhap News as one factor in its sales struggles.
Elsewhere in the briefing, Khazan is mentioned as part of "publishing agreements with Tencent to bring high-potential Nexon games like THE FINALS, ARC Raiders, and The First Berzerker: Khazan to millions of new players in China."
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High-potential or not, it seems The First Berserker: Khazan wasn't cutting it at Nexon. The company said last year that, despite good reviews, it had missed sales targets, yet even then it stressed the value of getting folks into Dungeon & Fighter indirectly.
"The game made its global debut on March 28 with strong ratings from both players and critics," Nexon said in an earnings call at the time. "While Q1 revenue was below our outlook, the game achieved our objective as a strategic first step in a multi-year plan to introduce Dungeon & Fighter IP to a global audience."
If this Neople breakup is as complete as it sounds, you'll find me joining the Soulslike and action RPG fans pouring one out for the Khazan follow-up that might have been. The game had great combat and terrible level design – exactly the kind of game that would benefit from a sequel reinforcing what it does well and correcting what it does poorly.
I have some hopes for Neople's Project Overkill, but it's described by Nexon as "an online action RPG for PC and console which fully modernizes combat physics, visuals, and overall presentation while reinterpreting Dungeon & Fighter’s icon raids, dungeons and cooperative play," so it sounds like it may not scratch the same itch. Nexon's Vindictus: Defying Fate might be a bit closer, promising perfectly timed dodges and counters in a fast-paced action combat system.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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