E3 2010: Splatterhouse - Hands-on
Can its gore still make for a compelling experience in 2010?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Graphically, it's competent, but not amazing. At present, the frame rate takes a huge hit whenever a group of enemies die at once (must be all the flying limb physics) and with the game practically finished now, that's unlikely to change. It does look a tad last-gen, especially as Berserker Mode's black, white and red colour scheme looks almost exactly like the Wii running MadWorld.
There are several references to the old Splatterhouse games, both in terms of plot and gameplay. The main story is the same as ever – Rick's looking for his kidnapped girlfriend Jennifer ('sexy' pictures of whom can be found lying around the levels) and that means splatting loads of monsters. Some of these return from the previous games, like this cheery fellow with a sack on his face and chainsaws for hands.
The new game is mostly third-person 3D, although there are some nods to the old games with 2D sections, which offer some rudimentary platforming on top of the thwack 'n' slash gameplay.
If you finish the game, you'll unlock emulated versions of the first three (yes there were three) Splatterhouse games. However, they haven't stood the test of time very well.
Above: This wasn't even cutting edge when it was released in 1992
They may have large sprites anddecent animation, but the one-note gameplay is painfully under-developed. Now, call us cynics, but we have a sneaky suspicion we'll be sayingsomething similarabout the full game when it comes round to review.
That said,we certainlyenjoyed the demo. It may be deliberately button mashy and a bit low-tech, but it was 'bloody' good fun. It's likely to sell pretty well, too – few games are this focused on gore. It's a shame age ratings have come into play to deny the biggest target audience. Sick-minded kids today would love this just as much as they did in the early '90s.
Weekly digests, tales from the communities you love, and more
15 Jun, 2010

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


