GamesRadar+ Verdict
Pros
- +
Doesn't require a million remote inputs
- +
Nice anime flair in the camera
- +
Fits the material in style
Cons
- -
Mindless button-thumping
- -
Combat fails to up the stakes
- -
No landscape-splitting theatrics
Why you can trust GamesRadar+
After two mind-frazzling Wii beat-’em-ups (roughly 800 remote inputs to throw a single punch), things cool down in Dragon Ball’s latest. It makes sense: it covers the earlier pre-Z adventures. Simpler times deserve simpler play – so it’s out with finger gymnastics, in with mindless button-thumping as Goku churns his way through a tame scrolling brawler.
Has it gone too far? There’s nice anime flair in the sudden camera zooms used to capture close-up pummellings, but we miss the landscape-splitting theatrics of the earlier Wii games. And combat fails to ever up the stakes – swiping goons into the air and pounding them back down remains the chosen tactic from start to finish. Small, but not perfectly formed.
Oct 20, 2009
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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.
