Developer commentary: Crysis

Korean speak
Sten: “We always wanted the Koreans to only talk Korean, but in the focus tests some people didn’t really understand the AI too well, or exactly what it was doing. So we made Delta difficulty mode for people who really want to get into the game, turning off elements that would suggest you weren’t actually physically there. For the easier difficulty levels we just said ‘OK we’ll do it that way’ and had them speak English. It was a compromise.”

Crytek best bit
Bernd: “One of the things I got to play rather late in development is the fight in the graveyard against the Koreans in the nanosuits. When I played the mission, I was completely taken by surprise. Before, in earlier builds, they were all placeholder - they looked like the North Korean nanosuit guys but they couldn’t do any special stuff. They couldn’t jump or cloak or whatever - then I played it and the new behaviours were in! Suddenly these guys are cloaking and jumping onto the graves - it was really my favourite moment.”

Stumbling foes
Bernd: “The thing I personally like most is that Koreans occasionally fall down when jumping over fences. When I saw that the first time I was laughing out loud. It’s something for me, from a design point of view, that gives a far greater sense of immersion and makes these people much more realistic. They try to do something perfectly, but mess it up like real humans do from time to time. These little extra things, for me, are what I’m most proud of. Away from the overall combat behaviour, which I hope people like as much as we do, we’ve added these little bits of behaviour. They flinch when you run at them in speed mode, if you cloak in front of them, they go ‘Woah! Woah! Where did he go?’. It adds a lot to the feeling of being in a living world.”