BioWare dedicated an entire section of its game design to the joy of being a "dickbag."
Last week, BioWare co-founder Trent Oster took to Twitter to reveal the unusual information. Responding to a tweet from critic and journalist Jeremy Peel, who was writing how good it felt to throw people off roofs in Assassin's Creed, Oster revealed BioWare had an entire design review based around this horrible behaviour, which they called "dickbag behaviour."
We had an entire design review around this. We called it “Dickbag Gameplay”. Sometimes in a virtual world you just want to be a complete jerk and just see what happens. “Kick that guy off the roof” was how is started.November 25, 2022
In fact, as Oster reveals above, "kick that guy off a roof" was how the entire thing started. Sometimes players really do just want to be absolute dickbags in virtual worlds, whether that's throwing people off roofs in Assassin's Creed, or hog-tying them and placing them on the train tracks in Red Dead Redemption (not speaking from personal experience here).
It'd be interesting to know how many other big AAA games out there held design reviews around this same concept. Did Rockstar leads spend hours experiment with being massive assholes in GTA 5 prior to its launch? Did Atlus spend lots of time thinking about the consequences of the player character romancing everyone at once in Persona 5?
It would also be really interesting to know which games in particular BioWare held these "dickbag gameplay" meetings for. Dragon and Mass Effect don't really allow the player that freedom you'd associate with kicking someone off a roof, so perhaps this is aimed more at the older Neverwinter Nights series, which Oster had a big hand in developing in the early days of BioWare.
Speaking of Rockstar though, you can head over to our full GTA 6 guide for a complete recap of everything we know about the new game so far.