Beasts with brains...
And four other reasons why we're hot like a reactor for Stalker
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Stalker: Shadow of Chernobyl's promise of gloomy survival among the ruins of the world's most infamous nuclear plant has always been an enthralling idea. Finally, after taking you on a tour of the Zone and revealing our early playtests, we've had the chance to cosy up with Stalker and really work our way into the game's chilling heart. And here's five reasons why that journey has been an apocalyptic joy.
Above: It's really, really bleak
Visual flair is important, obviously, but more vital is a strong atmosphere. Stalker's wind-swept, barren landscape is immediately effective, and your first steps are accompanied by gales that shake trees and ripple through long grass, as dozens and dozens of crows circle overhead. The wasteland expands in all four points of the compass, and everywhere looks even colder and more inhospitable than where you stand.
Stalker's age (more than five years in the making) may be clear in the puppet-like animation of the human characters. But your overwhelmingly bleak surroundings skew that stiffness into a bone-weariness in everyone you meet.
Meanwhile, trudging alone for even a few minutes is enough for your own nerves to waver, especially as the light dims and fails in the impressive sky. At that point, you'll gratefully race up to any human face you see. Even if they are pointing a shotgun at you.
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.


