Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Trending
  • Fable 4 interview
  • New Games for 2026
  • Big in 2026
  • Arknights: Endfield codes
  1. Games

Torment: Tides of Numenera's creators explain how they're following Planescape

Features
By GamesMaster_ published 24 February 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

How do you follow up a stone-cold classic?

How do you follow up a stone-cold classic?

Younger readers out there might not know it, but a singular release back in 1999 came to define the PC RPG genre. Planescape: Torment was a narrative-driven and wholly original title that was held up for decades as one of the greatest stories in game-dom. Now, over a decade and a half later, fans have backed a spiritual sequel to the tune of over $4 million. With Wasteland 2 in its rear-view mirror, and a pocketful of tech borrowed from chums and one-time Planescape colleagues over at Obsidian, InXile is gearing up to follow a legend. The question is how?

How do you follow up one the most revered RPGs ever? We natter about narrative, converse about Crises, and figure out philosophies with Torment: Tides Of Numeneras project director Kevin Saunders and writer Adam Heine.

Page 1 of 7
Page 1 of 7
Q: What makes this older style of RPG so alluring to work with?

Q: What makes this older style of RPG so alluring to work with?

Kevin Saunders: There were things that you could do with a pre-rendered background that are harder to do and have it look as good in full 3D. In some ways its easier to reach a higher quality bar. Like if youre a fully 3D game then the expectations are very high in terms of the fidelity of the models and the animations and everything, and you cant really get something that looks good without spending a lot more money than a Kickstarter will provide. But with an older style we can reach a higher quality level.

Page 2 of 7
Page 2 of 7
Q: How has work on Torment changed now that youve got the Wasteland 2 team on board?

Q: How has work on Torment changed now that youve got the Wasteland 2 team on board?

KS: Weve tried, as much as possible, to stagger people coming on so we could assimilate them one by one instead of en masse.

Page 3 of 7
Page 3 of 7
Q: Assimilate them?

Q: Assimilate them?

KS: Well, Numenera is such an intriguing setting that weve found it takes some time for people to get it. And so its good to have a chance to get everyone thinking in the right mindset. Its a futuristic world but any of the science fiction that were used to wouldnt fit well. Something that would fit in Star Trek or Star Wars doesnt belong, so its tough for people to wrap their heads around.

Adam Heine: In almost all cases, once someone gets it, theyre just like Ohhh, thats cool! and then they have all kinds of crazy ideas that you couldnt do in typical sci-fi.

Page 4 of 7
Page 4 of 7
Q: Are you worried about players being similarly confused initially? Will you break them in slowly?

Q: Are you worried about players being similarly confused initially? Will you break them in slowly?

AH: Were pretty much throwing them in at the deep end. I mean, without spoiling anything, the beginning is just weird. But it feels right for a Torment game, because the thing about Planescape is: its weird. I mean, you wake up in a mortuary and then there are zombies just walking around but youre not supposed to kill them. You can talk to them. And this floating skull next to you is hitting on them! Thats your intro to the game, to the world.

KS: We want them to get that its different and start to understand why right away, but we dont want them to be so lost and confused that it seems like were disorganised! We want them to be assimilated into the world!

AH: How many times can we use that word in one interview?!

Page 5 of 7
Page 5 of 7
Q: Youre doing combat very differently from other RPGs, with each turn-based fight purposefully designed. Whats the philosophy behind this?

Q: Youre doing combat very differently from other RPGs, with each turn-based fight purposefully designed. Whats the philosophy behind this?

AH: Anything we do we want to do it at a high level of quality or not at all. I think once we figured out what we wanted our Crisis combat system to look like we looked at the story of our whole game and said, ok, how many Crises do we have in each zone of the game and which key story elements are going to be a Crisis? We know where all of them should occur, pacing-wise. And then after that, because we dont have a huge number of them, we can go in and design each one to be really cool.

KS: For example you can have a conversation in a Crisis, you could talk to someone who is set up as an opponent but maybe theres a way to convince them to stand down, or to distract them. Maybe youre not in a hostile situation yet, you can buy time while youre preparing somewhere else, or youre setting up or removing traps, interacting with other objects in the game world.

AH: One of the enemies has a special defence system and while people are attacking him or distracting him, other people could be figuring out how to hack into that system and wreck it.

KS: The key thing about the Crises is that theres some element of time pressure, which is why you go into a turn-based mode. So there isnt necessarily combat per se, there could just be something happening where you have to make decisions about what your strategy is, what order you want to try to accomplish things in to succeed.

Page 6 of 7
Page 6 of 7
Q: What are Tides and why are they important in Numenera?

Q: What are Tides and why are they important in Numenera?

AH: The Tides system is the evolution of Planescapes alignments. So at the very base level, as you make choices it increases one of the Tides and that determines what your dominant Tides are. And then they have various effects, so they might change the critical hits of certain weapons, or certain NPCs will respond to you differently. Oh, and theres also the Tidal Surge.

KS: We havent talked about that before

AH: Every once in a while it comes out in sort of a blast. But what this blast can do is always bad for the person who it affects. It can do over-the-top spell-like effects. So if theres a protest in a town you could, if the Tides were right, basically start a riot just with the Tides.

Page 7 of 7
Page 7 of 7
GamesMaster_
Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Games
A screenshot of the upcoming RPG Escape From Ever After
This obviously Paper Mario-inspired RPG is finally out "after 5 long years" with near-perfect Steam reviews
 
 
GTA San Andreas
After 21 years, GTA: San Andreas speedrunners discover a wild 31-step skip for the open-world game's original PC port
 
 
Dispatch screenshots
Dispatch dev says it couldn't get away with a port like Cyberpunk 2077's, is working with Nintendo to address censorship
 
 
BioWare
Skyrim lead thinks Mass Effect 5 would benefit from looking to Baldur's Gate 3 or being more of a "Bethesda-style game"
 
 
The Elder Scrolls 6
Ex-Skyrim lead guesses The Elder Scrolls 6's story "will leave it undefined or leave it as neither side really won"
 
 
Fairy-like, Scarlet's Fables skin in Highguard has her clothed in leaves
As Highguard claws its way up to "Mixed" Steam reviews, devs add 5v5 mode in response to player feedback
 
 
Latest in Features
Characters from Jurassic Park looking into the distance, with the GamesRadar+Quiz logo in the top right corner
Taking our Jurassic Park quiz will prove how roar-some you are (sorry)
 
 
Phantom Blade Zero warrior with gold mask and glowing red eye
Phantom Blade Zero is my most-anticipated action RPG, and looks like the biggest Chinese game since Black Myth: Wukong
 
 
Big in 2026 - Star Wars Galactic Racer
The Outer Rim is your highway in Star Wars Galactic Racer, but it's more than Burnout in space
 
 
Riz Ahmed as Hamlet
Hamlet stars Riz Ahmed and Morfydd Clark on their "urgent and exciting" Shakespeare adaptation
 
 
A Lego Pikachu leaps from a Poke Ball against a blue background, with a white badge reading "New Lego"
Best new Lego sets in February 2026, ranked
 
 
Pyramid head peering through bent bars in Return to Silent Hill
Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games
 
 
  1. Veiled Fate box displaying the logo, a maze, and silhouettes heroes, sat on a wooden surface
    1
    This hidden role board game makes me feel like a puppet master, so Traitors fans should listen up
  2. 2
    Cairn review: "This climber has a grip on me – even when it loses its footing with awkward systems, the challenge remains surmountable"
  3. 3
    The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  4. 4
    This award-winning board game is a five star must-have
  5. 5
    Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite"
  1. Return to Silent Hill protagonist James Sunderland
    1
    Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"
  2. 2
    28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
  3. 3
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  4. 4
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  5. 5
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  1. Yahya Abdul-Mateen II as Simon Williams in Wonder Man.
    1
    Wonder Man review: "A low-key gem that's up there with the MCU's best"
  2. 2
    Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
  3. 3
    A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
  4. 4
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  5. 5
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...