Obsidian Entertainment
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My stealth build in The Outer Worlds 2 has me obsessed with a particular gadget, but every single one has "multiple purposes" because Obsidian didn't want them to be "singular use tools"
By Heather Wald published
Interview On the Radar | We get into the gadgets of The Outer Worlds 2 with Obsidian

Outer Worlds 2 isn't taking one of Avowed's most helpful features because its creative director believes it would "rob the world of some of its mystery"
By Josh West published
News On the Radar | Obsidian tells GR+ that it never considered including this fantastic system from Avowed

The Outer Worlds 2 is a love letter to Obsidian's favorite genre, and nobody knows it better than its devs: "The fact that we're able to deliver this style of RPG in this day and age is a fantastic thing"
By Josh West published
Interview On the Radar | Game director Brandon Adler and creative director Leonard Boyarsky join us to discuss the choices that helped shape The Outer Worlds 2

The Outer Worlds 2 fans punished by Obsidian with hilarious debuffs for everything from dialogue skipping to "consumerism" if they purchase the $100 Premium Edition
By Anna Koselke published
News "The Earth Directorate found a flaw in you!"

The Outer Worlds 2 Metacritic score matches the impressive reviews for the original 2019 RPG, with the two tied as Obsidian's fifth-best games
By Scott McCrae published
News Tied with South Park, that is

Screw up too hard in The Outer Worlds 2 and your companions may fight you "to the death" because Obsidian wanted the RPG's cast to feel "like they're their own people"
By Jordan Gerblick published
News "We wanted to make sure that the companions felt more realistic with how they dealt with the player"

The Outer Worlds 2 game director campaigned to have Fallout: New Vegas-style factions that tie into the RPG's main story
By Dustin Bailey published
News The devs also "want you to have to deal with the fallout from your choices"

Pillars of Eternity and Fallout: New Vegas lead Josh Sawyer says RPGs are "more interesting" grounded in reality: "Once things get too magical… it's impossible to bring it back down to Earth"
By Anna Koselke published
News He's got a point
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