Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Pokopia
  • Arc Raiders
  • The Boys S5
  • Starfield
  • Submit your clips. Win prizes
  1. Games

Studio Profile: Simogo

Features
By Edge Staff published 26 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Whenever Simogo attends a game conference, Simon Flesser will give his job title as “a little bit of everything”, while Magnus ‘Gordon’ Gardebäck is referred to as “Strongman”. It’s a typically unorthodox response for a two-man studio that wilfully defies pigeonholing, its output so far taking in whimsical action games and text-based thrillers, rhythmic heists and wintry horrors. The ability to wrong-foot an audience is clearly one of the secrets of its success. “It’s always about wanting to make things that feel exciting for us to make – things that will surprise people as well as ourselves,” Flesser says. In a risk-averse market, this desire to buck convention is a rare quality indeed.

Based in Malmö, Sweden, this odd-couple pairing first met at now-defunct studio Southend Interactive, the first game-related job for both. Simogo might have found its home on iOS, but it was another portable device that encouraged Flesser, a former animator on commercial projects (“Lego, Lego and more Lego”) to move into games. The wild, experimental spirit of early DS titles such as Yoshi Touch & Go, Pac-Pix and Osu! Tatakae! Ouendan inspired Flesser to pursue his own interactive concepts. Gardebäck’s background, meanwhile, was in security systems.

Before leaving Southend, the two worked on XBLA puzzler Ilomilo, with Gardebäck as a programmer and Flesser responsible for the game’s art. Though the game was well liked, the process only made Flesser more determined to leave to produce something that he could call his own. “Part of it was seeing that it was possible for me to make loads of content by myself, but I think [it was] also being creatively very tired after making it for so long, and wanting to make smaller things. And also wanting to do things differently, without all the politics that comes with the traditional developer-publisher model.”

Article continues below

The two may not have left Southend with a concrete idea for their debut, but the newly formed Simogo already knew which format it would be working on. At the time, iOS was a burgeoning platform for experimental new outfits, and Apple’s open-door approach made self-publishing inviting. “The general idea was that we thought it would be great if we could make at least two games a year,” Flesser recalls. “When there was only the [iPhone] 3GS, it was really exciting – all those early classics like Space Invaders Infinity Gene, Eliss, Drop7.”

The breezy arcade-like pleasures of Kosmo Spin got Simogo’s career off to a fine, if inauspicious start, though Flesser notes that some of his friends still think it’s his best game. “It didn’t sell very well,” he admits. “Not catastrophically, but around what you could expect from a very small game from a completely unknown studio.” This applied a certain pressure to get the next project done quickly, and indeed, having only finished up its work on Kosmo Spin in November 2010, Simogo had a control prototype for its follow-up in place by Christmas that year.

Bumpy Road was released in May 2011, and was far more successful: comments from high-profile developers and glowing previews generated a buzz that earned it a coveted Game Of The Week spot on the App Store. Flesser puts much of that down to its audiovisual appeal, citing Yann Tiersen’s Amélie soundtrack and Les Triplettes De Belleville as inspiration. “I often get accused of being a total Francophile, and I think that shines through in Bumpy Road,” he says.

Mac and PC ports followed, but before those came the launch of Beat Sneak Bandit on iOS, its combination of stealth puzzles and rhythm-action earning Simogo Best Mobile Game at the 2012 Independent Games Festival. Then came the pair’s first real setback: a concept produced for a high-profile publisher on another format earned a favourable response at first, but with design documents and a prototype in place, the project was unexpectedly cancelled. In its stead, a short story from author Jonas Tarestad – a childhood friend of Flesser – was steadily remoulded into an unsettling firstperson psychological horror story.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Released a full year after Beat Sneak Bandit, Year Walk marked the beginning of a new chapter in Simogo’s career, with a clear shift towards more narrative-led experiences. It was also the first Simogo game to require external assistance. “The seed of it was from Jonas with his script, so working together with outside people felt natural,” Flesser explains.

The studio was continuing to confound expectations with every release, but Flesser insists that it wasn’t necessarily a conscious decision. “To be honest with you, we don’t really have a great plan, so it’s never, ‘OK let’s do something different this time.’ It’s mostly about wanting to make what feels exciting to us, and that happens to [involve] making something that is different each time. Do we have a house style? Well, yes and no. I think you have to have some kind of continuity, but when you are such a small studio that tends to come naturally, really.”

Yet Simogo’s next game was a direct reaction to Year Walk, though this wasn’t simply about a desire to explore conceptually and thematically new territory. After all, Flesser and Gardebäck had left a larger developer so they could make shorter games, yet had just spent over ten months on a single project. After the game had launched, they went over Year Walk’s development process to see how they could make their next project less of a struggle.

“One of the earliest things we did for Device 6 was deciding to divide it up into confined chapters instead of it taking part in one large world,” Flesser says. “We’d treat every chapter as a separate project, and be completely done with one chapter before moving on to the next. That was a very enjoyable way of making a game, because we were being constantly gratified with the results.” With each chapter taking just three or four weeks to make, it was a rewarding process for Simogo – “like making six little projects in one,” Flesser tells us – with the story’s interstitial tests acting as refreshing palate cleansers for both player and game-maker.

That sense of fun comes across in the finished game: Device 6 tells a dark story, but it’s light on its feet, as mischievous as it is meticulous. Three BAFTA nominations, a clutch of game of the year awards, and another gong from the IGF for Excellence In Audio followed, the latter in no small part thanks to the soundtrack created by another former Southend Interactive player, Daniel Olsén, who Flesser had first called upon for Year Walk. By this time, others had been welcomed into the extended Simogo family – indeed, that term was coined by singer-songwriter Jonathan Eng, whose contribution to Device 6 was an upbeat earworm few could forget.

If there’s any connective tissue between the two – and the studio’s sixth game, The Sailor’s Dream – it’s Simogo’s desire to experiment with unusual structures, input methods and narrative delivery systems. “Like how form and story becomes one?” Flesser asks. “Yes! I love exploring that. It’s interesting that more people don’t try that. I’m kind of obsessed with it. If we have an idea for an interaction or whatever, I’m always asking, ‘OK, but what is this supposed to mean within the game? Is it a symbol? Why do we do this?’ Like in The Sailor’s Dream, when you approach islands, you get these little pages, which are pages of the girl’s sketchbook. So that kind of thinking makes stuff [harmonise] really nicely. I mean, liking something, or ‘because it’s fun’ are good reasons for anything, but if that is the only reason for all of your components, I feel you’re likely to get a lot of nice things that aren’t really strung together by any logic.”

And yet for once the critical response to a Simogo game was sharply divisive. Specialist publications were generally underwhelmed, while a handful of mainstream, non-gaming sites were smitten. Even Apple was colder on it than usual. After Flesser took to Twitter to bemoan iOS 8 accessibility issues, plus the time and expense of developing for new screen sizes for iPhone 6, he was further upset by the platform holder’s choice to highlight two other apps released that week ahead of The Sailor’s Dream. Having talked of his delight in “weird things” like Device 6 and Year Walk earning enough money to support Simogo, there’s the hint its latest app hasn’t broken even. “It is a problem,” Flesser tells us. “It has been hard to communicate [what it is], and maybe we made a mistake by categorising it under games. We might change that and do a mini relaunch. But we’re still talking about that.”

In the meantime, Simogo has released The Sensational December Machine, a free short story on PC. It’s a brief but typically well-crafted parable about our obsession with technology and the demands we place upon it, as well as our desire to categorise, and how that’s problematic for creators seeking to challenge established ideas. A gift to fans, it also sees Flesser finding a form of catharsis after The Sailor’s Dream.

Perhaps, we suggest to Flesser, the critical response to The Sailor’s Dream might be useful in the long run, in that a developer on a previously unbroken hot streak might now feel a little less pressure to outdo itself. Could this be the start of a new chapter in the Simogo story? “I think it’s the next chapter in the sense that we don’t feel we have to be so restrained in what’s coming next – it doesn’t always have to be the next big thing. And I think The Sensational December Machine is the first step in that direction.”

Further hints for future projects are dropped: “We have one prototype of a game that we really like, which to me feels a bit like a mix of our old and new style.” Flesser adds that Simogo might even explore noninteractive ideas, perhaps spinning off from the worlds, characters and concepts featured in its previous games.

Despite Simogo’s achievements, Flesser is keen to remind us that success is relative. “People tend to assume that just because they see a developer mentioned in a lot of places, they do huge numbers with their games. Few people realise that a lot of games from small studios struggle to sell [more than] 20,000 copies.”

But it’s clear the pair that once gave a GDC talk called Success Through Not Doing What Everyone Tells You To Do isn’t really striving for mainstream acceptance. “We’re probably both happy about where we are, but also ambivalent about it. We push ourselves to create new things because we know we need to struggle, but also it’s tiring to always be remotely successful.” For now, Flesser and Gardebäck are happy to shun the limelight and allow Simogo’s games to speak for themselves. Luckily, they have plenty to say.

Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Latest in Games
Metal Gear Solid 4: Guns of the Patriots
Games The best PS3 emulator is getting massive improvements on PC handhelds
 
 
Misty behind her counter in Cyberpunk 2077, the NPC who tells you about tarot cards.
Cyberpunk Cyberpunk 2077's best shopkeeper was originally a side character devs had no idea what to do with
 
 
Gabe Newell in an orange shirt
Games "Gabe really had a great vision": Steam became a PC icon because Valve built community, dev says
 
 
Fortnite Chapter 7
Fortnite "Fortnite's cultural moment is starting to fade," games analyst says amid mass layoffs
 
 
Arknights Endfield operators
Action RPGs Arknights Endfield lead says good gacha systems don't hurt "player's ability to enjoy the gameplay"
 
 
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
Latest in Features
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
PS5 Pro and PS5 original console on a wooden table
Peripherals Console gaming on a VPN: what works on PS5/Xbox Series X
 
 
A haughty-looking man in robes gazes down at the viewer while standing against a colorful background
Tabletop Gaming MTG Secrets of Strixhaven finally fixes a problem I've had with Magic for years
 
 
Marathon Triage runner
FPS Games Yes, Marathon is hard – but that is liberating
 
 
Key art for Neopets: Mega Mini-Games Collection - The Neopian Arcade Odyssey showing colorful creatures against a blue background
Action Games This Neopets mini-game collection proves it's actually good to preserve bad games
 
 
Jung Ji-Hoon as Im Baek-jeong in Bloodhounds season 2.
Streaming Services These are the 3 new to Netflix shows I'll be watching this weekend (April 3–April 5)
 
 
LATEST ARTICLES
  1. Misty behind her counter in Cyberpunk 2077, the NPC who tells you about tarot cards.
    1
    Cyberpunk 2077's best shopkeeper was originally a side character devs had no idea what to do with
  2. 2
    "Gabe really had a great vision": Steam became a PC icon because Valve built community, dev says
  3. 3
    Frodo actor Elijah Wood says he regularly gets mistaken for fellow '00s movie icon Tobey Maguire: "Hey, Spider-Man!"
  4. 4
    Sony buys machine-learning company to help "unlock new levels of visual fidelity" in PlayStation games
  5. 5
    Elijah Wood appears to confirm Aragorn recasting rumors in Lord of the Rings: The Hunt for Gollum

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...