Marvel: Ultimate Alliance 2 review

As heroes fight amongst themselves, we feel like we've seen it before

GamesRadar+ Verdict

Pros

  • +

    Addictive dungeon running

  • +

    Made with much love for Marvel

  • +

    Co-op is a blast

Cons

  • -

    Little changed from the old formula

  • -

    Can occasionally get repetitive

  • -

    Some great characters hard to unlock or not included

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Comics fans are pretty blissed out right now, as they just got one of the best games ever to be based on a comic book with Batman: Arkham Asylum. It really raised the bar for superhero games, and will affect how all future games based on caped crusaders are judged. Which leads us to Marvel: Ultimate Alliance 2, and how the action-RPG series is starting to look like it’s on the wrong side of “evolve or die.”

To be fair, MUA 2 introduces some fresh features to combat the growing tediousness of these games. The new dual attacks – slowly-earned special moves that are unleashed by two characters at once – add a new facet to the battles and play into the fun co-op nature of the title. Plus, Ultimate Alliance 2 looks remarkably better than its predecessor from 2006, but that mostly comes through in the character models, since many battles are set in nondescript warehouses or caves.

Sadly, the roster of heroes doesn’t feel like much of an improvement over the last game. Numbers-wise, it’s virtually the same in terms of playable characters, though the cast isn’t as obscure this time around (which will probably only bother hardcore Marvel nerds). But even if you prefer Venom to Moon Knight, some of the best characters – Hulk and Thor being prime examples – are only unlocked after annoying collect-a-thons. And as much as you might want to play as some of the other characters you fight or talk to, like War Machine and She-Hulk, you can’t. What’s most annoying is that they feel like advertisements for later DLC releases (though we honestly don’t know at this time whether that will be the case).

There’s nothing wrong with MUA2. It was made professionally, it’s addictive and fun (even more so in co-op), and it’s still a treat for comic fans. But it’s short on new ideas, with a fundamental template that hasn’t changed in the last five years. And in this brave, new, post-Arkham Asylum world, we need a little more than that to be really awed.

Sep 15, 2009

More info

GenreAction
DescriptionGaming's biggest collection of Marvel heroes in one place returns with some new tricks, but mostly feels too similar to the last version.
Franchise nameSpider-man
UK franchise nameSpider-Man
Platform"Xbox 360","PS3","Wii","PS2","DS"
US censor rating"Teen","Teen","Teen","Teen","Teen"
UK censor rating"","","","",""
Alternative names"Marvel Ultimate Alliance 2: Fusion","Marvel Ultimate Alliance II"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.