Latest about Playstation RPG Games

New sci-fi RPG from ex Mass Effect devs shares "some DNA" with BioWare's beloved series, but also Sony's Horizon and Nintendo's Metroid
By Anthony McGlynn published
News Exodus borrows from the adventures of Aloy and Samus Aran

Pillars of Eternity and Fallout: New Vegas lead Josh Sawyer says RPGs are "more interesting" grounded in reality: "Once things get too magical… it's impossible to bring it back down to Earth"
By Anna Koselke published
News He's got a point

Fallout 5: Everything we know so far, and what we hope to see
By Heather Wald last updated
Guide Fallout 5 is the next big Bethesda game coming after The Elder Scrolls 6, but there's not much we know about it yet

Some of Skyrim's iconic bugs are "less than ideal," ex-Bethesda dev admits, but "you're going to lose some of that magic" if you try and "smooth everything out"
By Anna Koselke published
News "We can live with it, because look what we're getting over here"

Clair Obscur: Expedition 33 devs love to see players "outsmarting" them with obscene builds that break the French JRPG wide open: "The best reward you can get"
By Iain Harris published
News I'm not sure Simon feels the same way

Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
By Anna Koselke published
News The Elder Scrolls gem did what "very few games have mastered"

The Outer Worlds 2 lead says players want "deeper RPGs," and that the team has looked to "older Obsidian games" to deliver just that: "How can we bring that back to the forefront"
By Iain Harris published
News Game director Brandon Adler wants to "really get back to those sensibilities of a really strong RPG"

Clair Obscur: Expedition 33 is only 85% of its creative director's original vision for the French JRPG, and he "would have loved" to do more with a specific fan-favorite character
By Iain Harris published
News Justice for Esquie is "something that we might want to do later," says Sandfall Interactive lead Guillaume Broche
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