Presented by Grindstone
Dark fantasy's greatest hero is back, in this upcoming roguelike that looks like it's inspired by Hades in all the right ways
Conan the Barbarian is back, and there's a new evil temple that needs plundering
With its first announcement trailer debuting as part of the Golden Joysticks, publisher Grindstone and developer Games Farm have announced Conan: The Black Pyramid, a new upcoming roguelike based on the adventures of the classic barbarian hero. Some of you might remember Conan from the classic Robert E. Howard novels and stories, some of you might think of Arnold promising the lamentations of the women.
Either way, Conan's back. In the novels the barbarian thief actually rose to become the king of a land called Aquilonia, but as the trailer reveals, Conan has abandoned the throne after being called by mysterious whispers to the titular black pyramid. But what's inside?
Well, it looks like a whole lot of monsters and treasure, which should make the Cimmerian Destroyer feel right at home. The gameplay model looks like it's deeply inspired by beloved modern classic Hades, with roguelike mechanics where Conan cuts through enemies in hack-and-slash top-down combat, grabbing new equipment and powers along the way, though right now we've only seen teasing glimpses of the full thing. Still, even that shows a fair amount, with different enemies, weapons, locations and even outfits for Howard's hero, so if you want the classic loincloth or a kingly crown, you've got the option.
Fortunately, we'll get to know more soon enough, as Conan: The Black Pyramid is planned for a 2027 release on PC, with console releases to follow later on. Players can wishlist the game on Steam now, and sign up for Playtesting when it becomes available in the near future.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.