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Final Fantasy 14 might follow in World of Warcraft's footsteps with its own housing system, as Square Enix is "heavily discussing the possibility" of adding "special techniques for decorating"
By Anna Koselke published
News A bit of healthy competition moves things along, eh?

Losing Final Fantasy Tactics' source code meant The Ivalice Chronicles devs had to use any available resources to rebuild the remaster, "whether that be the retail copy of the game or the smartphone version"
By Dustin Bailey published
News "It was a little bit of a different struggle than what you might expect if you're creating a game from absolutely nothing"

Final Fantasy Tactics: The Ivalice Chronicles devs "haven't made any changes to characters that were powerful," because they "didn't really want to disappoint" OG fans with nerfs
By Anna Koselke published
News Square Enix "didn't really want to break" anything in the strategy RPG

45 minutes of Final Fantasy Tactics: The Ivalice Chronicles has me certain that Square Enix "rebuilding" the remaster after losing the original source code was worth the effort
By Catherine Lewis published
Hands-on Gamescom 2025 | After a hands-on session and a chat with the leads behind Final Fantasy Tactics' remaster, I'm already hungry for more tactical RPG action

Final Fantasy 14 devs have "quite a big plan for jobs moving forward," Yoshi-P teases, cooking up "major changes" for the MMO to "make jobs more interesting for players to use"
By Anna Koselke published
News It's "quite difficult" for him to explain how right now, though

Final Fantasy 16 Clive actor Ben Starr was "quite nervous" about voicing a villain in Final Fantasy Tactics: The Ivalice Chronicles because he didn't want to "soil" his contribution to the series
By Catherine Lewis published
News "I didn't want to come back in and do something badly"

After Final Fantasy Tactics' source code was lost, the remaster's devs looked at fan-made websites' preservation efforts: "We know you guys do such a good job of keeping all of that up to date"
By Scott McCrae published
News The code was lost when "we wanted to do another language, we would keep just stacking on top and overwriting and overwriting."

To celebrate Final Fantasy 9's 25th anniversary, Nier producer remembers how he thought "they should have made the loading faster"
By Scott McCrae published
News Yosuke Saito was working on rival RPG Dragon Quest 7, which would release just over a month later
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