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Latest about Games

Gearbox boss Randy Pitchford says Borderlands 4 performance isn't bad, your expectations are just too high: "If you’re not 4k stubborn and just want to have a great, fun time with higher perf, please consider running at 1440p resolution"
By Scott McCrae published
News A stark reminder there's no one above him at Gearbox to tell him to stop tweeting

Todd Howard told Bethesda designers that "humor has no place in games," a rule they didn't follow in RPGs like Elder Scrolls: Oblivion and Morrowind: "If Todd doesn't catch it..."
By Anna Koselke published
News "That's where things like the Lusty Argonian Maid came in"

"I felt like playing 30 hours of story mode was actually the tutorial": Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great
By Austin Wood published
News "I mean, it comes from someone who made Vampire Survivors. Of course I think it's the natural course of a game."

"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devs
By Ashley Bardhan published
News Battlefield 2042 was one of the worst-reviewed games in Steam history

Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"
By Catherine Lewis published
News "We do what the players want"

Free-to-play League of Legends fighting game 2XKO "went back into R&D mode" after the initial reveal, producer says, which was both "awkward" and "the right call"
By Rollin Bishop published
News Producer Tom Cannon ultimately thinks it was worth it

The "elegant design" of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64's 3D leap that was a "watershed moment"
By Nick Thorpe published
Feature The Magic of Mario | Mario could have all the appeal as a character, but without engaging worlds to explore he wouldn't be much of a star – Nintendo's divine design has been key

"I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
By Austin Wood published
News "I definitely see the publishing business more from the point of view of making games"
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