First look at Primal Carnage

Given the set-up – dinosaurs versus humans in multiplayer objective-based battles – it’s tough to work out why no one’s brought a similar game into the world before.

His eyes glinting in the equatorial sunset, Andersen detailed his team’s other prehistoric reincarnations: “The playable dinosaurs are the T-Rex, the Raptor, Pteranadon, Compsognathus, and the Dilophosaurus. There will be other NPC dinosaurs roaming around to add to the authentic, living ecosystem, such as a herd of brachiosaurs grazing by a waterhole.”

Each dinosaur fits into a specific class: the T-Rex is a lethal but unwieldy tank, the Pteranadon spots from the air, and the tiny Compy leads a pack of similarly mini brethren. Perhaps due to the inaccurate science of a particular 1993 blockbuster, the dinosaurs of Primal Carnage aren’t built for realism – dino-sticklers will be dino-upset that the Dilophosaur retains his not-actually-true acid-spitting power. The rest of us will just be pleased to hear that weaponry isn’t restricted to tooth and claw for our terrible lizards.

What about the human classes? “The Scientist is a sniper. She is a natural partner to the Heavy Gunner, who uses his assault rifle and grenade launcher at close range. The Flamethrower can create walls of fire to prevent dinosaurs from ambushing the mercenaries, and the Native is best used supporting his team, whether dropping a flare to distract a T-Rex or healing a teammate while the Trapper pins dinosaurs with his net gun.”

Then we had to leave because some dinosaurs ate everyone.

May 19, 2010