Doom: The Dark Ages
Latest about Doom: The Dark Ages

Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"
By Kaan Serin published
News id Software find new inspiration in an old classic

As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"
By Kaan Serin published
News "You think torture devices, ropes, and chains, and spikes"

Doom: The Dark Ages features "the largest spaces we've ever made,” but id Software knows you don't want to spend 2 hours in a single level
By Iain Harris published
News Game director Hugo Martin says each level aims for that "sweet spot" of one hour to complete

Doom: The Dark Ages devs looked to everything from Star Wars to Batman Year One to shape the iconic shooter's next game
By Iain Harris published
News "You follow the IP development rulebook that was created by a lot of great people"

Why wait? A modder is bringing Doom: The Dark Ages to classic Doom with all its deadly toys included
By Kaan Serin published
News We have Doom: The Dark Ages at home

Doom: The Dark Ages is id Software's "biggest" game world ever: "It's a dramatic expansion for our world."
By Alex Raisbeck published
News "The world that you're exploring is like nothing we've done before."

Doom: The Dark Ages "isn't designed to be the end" of the iconic shooter series, with director Hugo Martin saying he "wouldn't have a problem doing this for a long time"
By Anna Koselke published
News The new game isn't "a period on the end of a sentence"

21 years after Doom 3, Doom: The Dark Ages is trying to make good on the controversial sprint option: "You're going to feel like a silverback on a hoverboard with a giant sledgehammer"
By Dustin Bailey published
News "This is Doom through and through"
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