Assassin's Creed review

Stabbing Crusaders in the neck is more fun than we ever expected

GamesRadar Editor's Choice

GamesRadar+ Verdict

Pros

  • +

    Huge

  • +

    immersive world

  • +

    Absolutely stunning visuals

  • +

    Addictively twisty storyline

Cons

  • -

    Repetitive side missions

  • -

    Revisiting Masyaf over and over gets old

  • -

    Guards are almost as agile as Altair

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Nov 8, 2007

We're just going to come right out and say it: Assassin's Creed is fantastic. More to the point, it's beautifully realized, richly detailed and carried by a story with twists that rival the surprises of BioShock. It's also endlessly fun, giving players complete freedom to tear ass across the rooftops and streets of its medieval cities as they track down their targets and try to avoid attracting attention while doing so.

Cherry-picking elements from games like Prince of Persia, Gun, Crackdown and Hitman, Assassin's Creed offers up a huge, freely explorable game world consisting of three crowded, historically accurate cities - Damascus, Acre and Jerusalem - as well as the Assassin-controlled fortress village of Masyaf. All of these are connected by The Kingdom, a vast expanse of secret-filled wilderness that can be explored on horseback.

More info

GenreAction
DescriptionUbisoft Montreal's formerly secret project seems to mix elements of Splinter Cell and Prince of Persia.
Franchise nameAssassin's Creed
Platform"PC","PS3","Xbox 360"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.