343 Industries slows down Halo Infinite support while "working on brand new projects" - right after the FPS' best (and last) season ever

Master Chief's armour from Halo: CE follows Master Chief's model from Halo Infinite.
(Image credit: Xbox Game Studios)

Developer 343 Industries has teased future plans for its iconic shooter series, just as it announced that support on Halo Infinite would be somewhat slowing down.

Halo Infinite, in my opinion, finally became the full FPS package that it promised at launch last month and stood shoulder to shoulder with its other, older Halo siblings in terms of feature parity and overall shoot-punch-boom fun. Season 5 introduced an excellent PvE mode, a host of fancy new maps, fresh equipment, and more - but it's also the divisive game's very last season.

"We have a dedicated team working on Halo Infinite, continuing to deliver going forward," the team revealed. The game is definitely not going into maintenance mode or anything similar anytime soon, but the studio is putting more power in the hands of players with plans to further flesh out the custom games editor, Forge. The community has already hammered out some wild creations with the tool, creating Pokemon parodies, miniature MOBAs, and giant Kaiju fights - and I wouldn't scoff at seeing more.

"But we also have additional teams now, accelerating towards the future, working on brand new projects," the team also stated. "We are also growing and have exciting things for the future." It certainly sounds like the team is gearing up work on the next mainline Halo game, while slowly dwindling support on Infinite. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.