Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
  • TotalFilm
  • Edge
  • Newsarama
  • Retrogamer
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • News
  • Reviews
  • Features
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Trending
  • Best Netflix Movies
  • Movie Release Dates
  • Best movies on Disney Plus
  • Best Netflix Shows
  1. Entertainment
  2. Movies
  3. Horror Movies

13 Steps To Making A Horror Film

Features
By Tony Horkins published 24 November 2009

Paranormal Activity director Oren Peli talks us through his process

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Bringing all the latest movie news, features, and reviews to your inbox


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Paranormal Activity is the micro-movie that’s been soiling America’s pants. How? Why? Director Oren Peli tells Total Film his darkest secrets...

At Paramount studios in LA, indie horror hit Paranormal Activity is screened to a group of seen-it-all film critics, who, as the credits roll, are stunned into a near-catatonic state.

The tension is broken by one man with a simple, loud and yet wholly appropriate exclamation: “Holy shit!”

Across the US on limited release, and at the Screamfest and Slamdance festivals, the movie made for $15,000 in 2006 by first-time writer/director/producer/editor Oren Peli got similar responses.

Cut to ’09, and it’s getting a full release, with Steven Spielberg’s endorsement.

The film itself couldn’t be simpler: a couple sense a presence in their home, so buy a camera and set it up at the end of their bed to see what it captures during the night.

The audience views what the camera views, and it’s become the freshest horror hit since The Blair Witch Project scared a generation a decade ago.

Sign up for the Total Film Newsletter

Bringing all the latest movie news, features, and reviews to your inbox

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

So what does it take to make a truly horrifying horror movie?

In a conference room at Paramount, the softly spoken high-school dropout – who came to the US from Israel as a 19-year-old to be a computer programmer – takes us through his (spooky) 13 steps...

Tools required: a camera, some actors, some kind of set (one room will do) and a vivid, sadistic imagination.

1) Have no training

"Maybe the secret to the success of this film was that I had no real training in film making, so I didn’t know what I was supposed to do and what I was not supposed to do.

"I just set it up in a way that I knew was not traditional."

2) Know your influences

"I always liked anything that feels natural, not scripted, so The Blair Witch Project really did the best job in the horror movie genre.

"But even movies like Spinal Tap or scripted movies like Traffic, which are done documentary style, I just love. I knew that was the style I wanted to do."

3) Think vulnerability, familiarity and invisibility

"The scariest thing is the idea of something happening while you’re asleep – you have no idea what’s going on, you’re totally vulnerable.

"Then anything that’s invisible is scarier than something right in front of you, because you don’t know what it looks like, what it wants or where it is.

"The last thing is when something happens in your home. You’re supposed to feel safe at home and you can’t escape it."

Next: Go deeper, careful casting, small budget [page-break]

4) Go deeper

"What’s scary to me isn’t a ‘jump’, but something that affects you on a deeper, psychological level, altering the way you think about your life and your world.

"Something that really leaves an imprint."

5) Be careful with the casting

"We auditioned over 150 people because they’re the most important thing – they are the movie.

"If you don’t believe them as real people, you’re not going to care about them, you’re not going to connect with them and nothing else is going to matter.

"With Katie [Featherston] and Micah [Sloat] they had great instincts, and were very quick and smart as far as coming up with dialogue. There were no lines – it was all their own words."

6) Keep the budget small

"Having such a low budget really helped because I couldn’t go crazy with special effects, which I think in the end would have actually been a detriment to the movie. And I had to be creative."

"If you think about it, I was trying to be authentic to how this would be if it were true, if it were just a couple around the house with a camera."

Next: Simple sets, Be funny, Haunt the person [page-break]

7) Keep the set simple

"The set itself was just my house, a normal house that people can relate to. It’s designed this way on purpose – it’s not a creepy castle."

"I decorated it first because before that it didn’t look normal! I wanted to make it a nice, upper middle class home that people are familiar with. This was a perfect excuse to spruce it up."

8) Be funny

"I did want to have some humour in the movie, especially at the beginning. Humour is always a good way to connect to the characters and it just makes the movie more interesting.

"And Micah is a really funny guy so many of the funniest lines are stuff I didn’t even tell him to say – he just came up with it on the spot."

9) Haunt the person, not the property

"From what I’ve read, demons pick on a person and just start haunting them, possessing them: once you’re it, there’s not much you can do about it.

"To me that’s much scarier than a haunted house. A house you can move away from."

Next: Slow build, Hidden FX, Sound advice [page-break]

10) Go for a slow build

"We had to make sure to connect with the characters; we get to know them, get to like them, we properly explain what’s going on.

"When you expect the audience to go along with a story that ends up being very fantastic at the end, you have to do a steady linear build-up. If you start too much too soon, then it doesn’t work."

11) Hide the FX

""I trained myself on my editing software to accomplish the effects, so I knew what I could and couldn’t do. Though most of what you’re seeing is practical, there was a lot of invisible CGI added. You wouldn’t even know there was an effect there.

"I never want anyone to say, “Wow, that’s a cool CG effect”. And no, I can’t tell you the details. I’m saving that for the DVD."

12) Make the sound count

"The audio’s very important, because often you’re looking at a static shot of people asleep. I remember when I was doing the research someone said, “Audio is 70% of what you see”.

"So I put a lot of effort into it, and when we released the movie we did an audio clean-up to sweeten it.

"What’s the low frequency rumble? Just the sound a demon makes."

13) Listen to the experts

"Originally we had a different ending which a lot of people responded well to, but we also had some criticism so we experimented to see if we could come up with something better. The ending that tested the best was Spielberg’s.

"We played it to a test audience and they just went crazy – people were screaming. At that point it was a very easy choice!"

Paranormal Activity opens on 25 November and is reviewed in this month's Total Film.

Tony Horkins
Latest in Horror Movies
An image from Exit 8 showing a clean, bright passageway of a Japanese underground metro with a single suited man standing and smiling
Live Action Movies Exit 8 is bringing the anomalous indie horror game to the big screen, check out an exclusive poster
 
 
Jigsaw in Saw 10
Horror Movies Here's where you can see all 10 Saw movies in one place
 
 
Halloween Kills
Horror Movies Halloween star Jamie Lee Curtis says she wouldn't have returned for the Blumhouse sequel if she'd known it was a trilogy
 
 
Leon frowns in the care center in Resident Evil Requiem
Horror Movies Resident Evil director Zach Cregger proves he's the right person for the job after beating Requiem twice already
 
 
Michael B. Jordan in Ryan Coogler's vampire horror Sinners
Drama Movies Oscars 2026 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
 
 
Michael Johnston as Bear and Inde Navarrette as Nikki in Obsession
Horror Movies You'll wish you'd been ghosted after watching the new trailer for upcoming horror movie Obsession
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
A zombie police officer bits a poker in Resident Evil Requiem
Resident Evil Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
LATEST ARTICLES
  1. Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
    1
    Assassin's Creed Shadows lead is simply "proud" the game launched because "shipping a game nowadays is a small miracle"
  2. 2
    Baldur's Gate 3 writer says the RPG's reputation system exists as Larian can't just let players "break" party members
  3. 3
    New Star Wars show Maul - Shadow Lord's animation mixes CG and traditional techniques
  4. 4
    Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
  5. 5
    Minecraft Dungeons 2 takes another stab at Mojang's surprisingly great Diablo-inspired RPG spin-off later this year

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...