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Halo Wars


Halo Wars

"You are their sword, you are their shield. This is how the world begins..."

Even if you’re a big Halo fan, the concept of Halo Wars may leave a bad taste in your mouth. Understandable, if you’ve ever played RTS games on a console. Perhaps you found the interface cumbersome, the pace of the combat (and the reactions it asks of you) directly at odds with the flexibility of the controls. Perhaps you’re thinking that things will be no different this time. But having seen gameplay in motion, we reckon Ensemble has finally cracked the RTS genre on console - Halo Wars is fast-paced and simple to control, and retains the feverish strategy that makes RTS games so addictive on PC.

Set twenty years before the events of Halo, Halo Wars’ status as a prequel to the main Halo story arc means that there’ll likely be no Johnson, Keyes, Cortana or the rest… although given The Fall of Reach is going to be the climax to the game, it’s safe to assume Master Chief will make some sort of appearance during the Campaign.

The main setting is on the outer colony of Harvest, one of the first human colonies to fall under the Covenant’s attacks of 2525. The UNSC ship Spirit of Fire is a Phoenix-Class colony ship that can carry thousands of marines and numerous Scorpio. You’ll be leading it into battle, soldier.


 
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The Knowledge

Halo Wars

Genre: Strategy
Release date: 27 Feb 2009
Published by: Microsoft
Developed by: Ensemble Studios
Franchise: Halo
Multiplayer Modes:
Offline
2 player VS
6 player VS
2 player CO-OP
Online
6 player VS
2 player CO-OP
Latest Articles About This Game
The future of console RTS? We're still not so sure
Xbox 360 Preview  -  17 Nov 2008
"You are their sword, you are their shield. This is how the world begins..."
Xbox 360 Preview  -  6 Feb 2008
No Master Chief, but a hell of a lot of war
Xbox 360 Preview  -  21 Aug 2007
First impressions and gameplay video
Xbox 360 Preview  -  13 Jul 2007
If they want a war, we'll give them... an RTS
Xbox 360 Preview  -  16 Feb 2007