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27 comments

  • AuthorityFigure - March 28, 2012 1:47 a.m.

    Yes, the Megadrive/Genesis games really were good, solid platformers. Nice controls, and had some of that Disney magic that has since been watered down by canned animations.
  • Vordhosbn - March 28, 2012 2:39 a.m.

    Nice, the Megadrive games were a great example of well done licensed content, was a shame about Fantasia though, bloody difficult game that :( The Magical Quest Mickey game on Snes was pretty sweet too, I remember being in awe of the use of colours and graphics in that game. Dated now, but I still think it looks pretty spectacular for a 16 bit era game.
  • GR_JustinTowell - March 28, 2012 3:06 a.m.

    Magical Quest was indeed impressive too. But I wanted to concentrate on the Illusion series because that's the one being revived. As for Fantasia, basically, if they'd called it 'Fantasia of Illusion', it would've been ten times better. Fact :P
  • Cyberninja - March 28, 2012 3:51 a.m.

    looked at the screen for the 3ds game in NP and they look very nice, plus its by dreamrift so I know the game will live up to your standards.
  • bass88 - March 28, 2012 4:17 a.m.

    Castle Of Illusion was great. What did you think of Mickey Mania / Mickey's Wild Adventure? I always felt that game was a little underrated as it showcased some neat innovations (I'm pretty sure the Epic Mickey guys gave it a playthrough once).
  • GR_JustinTowell - March 28, 2012 5:52 a.m.

    Mickey Mania was class. I rented the Mega Drive version for a weekend back in the day and couldn't believe the visual quality. That rotating tower and the front of the house that shifted perspective as you approached was magnificent. I thought some sections were better than others. I played the PSone version again recently after buying it from the PS Store. It's aged decently, but all the things that were remarkable at the time now look dated, so it actually isn't as timeless as the Illusion games.
  • bass88 - March 28, 2012 7:06 a.m.

    True, it hasn't aged as well (the impressive animation actually proves to be a nuisance many a time). but I remember being blown away in the first level as the colour crept into the screen. It was so gradual it took me a while to cop on. I think that's when I realised games could employ artistic ideas (remember, I was only a child then - I wasn't playing RPGs at that point). Hard to believe it's David Jaffe's first game. No way to predict Twisted Metal would be his next.
  • jordan-hunt - March 28, 2012 4:37 a.m.

    Mickey Mania is also a great game, but fair enough that it wasn't mentioned in the article. I'd go as far as say it could be franchised as an Epic Mickey game if they wanted to re-release it again for download. It works off a similar premise of celebrating Disney history, and wasn't half punishing. I'd like to say thank you for a great article, shame it was so short as I'm sure the writer could have, and would have, gone on to talk further. There's just so many great memories about these games, I have my Mega Drive set up in my room now and I still play these games, they're in plain view alongside XBOX and Wii games. Castle of Illusion is fun and well crafted, but for me World of Illusion was without doubt the pick of the bunch; it had so many more mechanics and, I'll even say it, looks great to this day. The writer hit the nail on the head about its replay value; three widely varying gameplay scenarios. I'm always torn between who to play as! Regarding Fantasia, I cannot deny that the game is technically beyond awful, but I still play it for the unreasonable difficulty! In fact, the entire Mouse House used to be cutting edge gaming. I've still got Pinocchio, The Lion King, Aladdin and Toy Story for the Mega Drive and if I'm been truly honest, I'm hard pressed to find better side scrollers! Again thank you for publicising some great games, here's to the 3DS version!
  • adamforse - March 28, 2012 5:05 a.m.

    I had both Sega systems, and I always preferred the Master System version of Castle of Illusion. The Mega Drive game is stiff and ugly in comparison. The MS version just flows and feels better. (More colours and frames the Mega Drive may have, but there was always something charmless and zombie-like in Mickey's 16-bit face.) Oh, how my worries melt away when I hear the little jingle that plays when you collect a gem... The (Japan only?) Minnie's Magical Adventure is a sweet little game, too. Hard as nails, but fair. Interesting and colourful levels, some tricky bosses, and lovely animation put it 'up there' with World of Illusion. The co-op is fun, too. Mickey and Minnie acquire different costumes (and, with them, powers) that add variety; one player can shoot enemies with the cowboy pop-gun, and the other can don the spelunking outfit and climb to reach hidden treasure. Definitely worth a punt, and there's plenty of cartridges on eBay. You could (but won't) give it a try on an emulator (whatever that is) before buying (which you will).
  • taokaka - March 28, 2012 5:14 a.m.

    The only mickey mouse game I have is mickey mouse: magic wands for the gameboy and from what I remember I thought it was good. This has made me really want to try out the castle of illusion series now.
  • SouthTippBass - March 28, 2012 5:57 a.m.

    Can you please stop using this format for presenting your articles? Its a pain in the dick.
  • Risonhighmer - March 28, 2012 2:04 p.m.

    Yeah, this is part of the reason I don't visit GamesRadar as often anymore. That and the fact that a couple of months ago it started to run like garbage out of nowhere; when I try to visit the site it takes a good 40 seconds before everything on the page is properly displayed. Also, The video player is still balls. Give us an HD button instead of forcing us to wait through buffering step-ups in quality.
  • patbateman17 - March 28, 2012 6:19 a.m.

    World of Illusion was AWESOME. This is back when even the cheesy games were great, like Tailspin, Cool Spot - also, anyone remember Beyond Oasis? First game I forced a platform jump that caused me to totally break the game... Also, I agree, this format for articles really sucks. If I wanted to click through a dozen pages with one item per page, I'd go back to reading IGN lists or 1Up's everything. Love you guys!
  • The_Iceman2288 - March 28, 2012 6:33 a.m.

    20 years time - 'Why Batman used to be at the cutting edge of video game entertainment, no REALLY'
  • db1331 - March 28, 2012 6:52 a.m.

    I must have beaten Castle of Illusion dozens of times as a kid. I still get the urge to slide down that giant ramp in the toy soldier area from time to time.
  • nebno6 - March 28, 2012 8:07 a.m.

    You forgot: Fantasia (1991) Mickey mania (1994) Great article!
  • jeremygreenberg - March 28, 2012 10:10 a.m.

    Which is the one David Jaffe worked on? I remember reading an interview in which he talks about having characters talk during the final boss battle, and how he reused that idea for God of War.
  • bass88 - March 28, 2012 12:52 p.m.

    Mickey Mania (also known as Mickey's Wild Adventure on PS1).
  • kerry-lapworth - March 28, 2012 1:21 p.m.

    I LOVED the Mickey Mouse games as a kid (still do truth be told)and spent my childhood enjoying/tackling World of Illusion, Castle of Illusion, Mickey Mania and Fantasia - not to mention Mickey's Dangerous Chase on the Gameboy. In fact I was/am a big fan of the retro Disney games as there was always such a great element of challenge in them but drawn out in a fun way that left me wanting justice for Mickey/Donald etc (Anyone remember Quackshot? = FAB) I recently completed World of Illusion again after buying an old Megadrive - sadly mine had given up the ghost. It took me an hour to complete, but I still marvelled at the cutesy details and had a sense of satisfaction that 'all was good'. Maybe a thing lacking in some modern games today?? Probably showing my age but I do miss those games... However times change and I'm very much looking forward to the new outing on the 3DS. I hope it stays true to the fundamentals of the 'Illusion' series.
  • Vordhosbn - March 29, 2012 1:04 a.m.

    Quackshot was the first 16 bit game I had, and I absolutely loved it. The level variety and weapons like the different coloured plungers and the bubblegum gun...amazing game. For some reason I had that game a few days before I had the Megadrive itself...I remember as a very young kid trying to fit the cartridge into an Atari we had because I was desperate for a go and assumed if it fit, it would work. Good times.

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