The last time we heard from BioShock
Infinite voice actors Troy Baker and Courtnee Draper, they were
chatting with series creator Ken Levine about the nuances of playing
the game's leading roles. In part two of Irrational Games' 'People Behind
Booker and Elizabeth' video series, we find out how BioShock
Infinite's dialogue came together from a mix of strong writing,
insightful direction, and somewhat awkward recording sessions.
Caution: the following contains strong
language and scenes of (professional) verbal abuse:
Other than the fact this looks like
a BioShock game, there's very little else besides the
name that suggests BioShock Infinite is in any way connected to the previous releases.
For one, it is set in the airy city of Columbia in 1912, and
follows an ex-Pinkerton agent who is attempting to quell a civil war
while protecting a young woman who has a bad habit of tearing
gigantic holes in the fabric of space and time. Ok, so there are the
whole 'civil war' and 'adoptive daughter' themes, yet Irrational is
playing coy about its Rapture lineage.
Infinite is being developed for PS3, Xbox 360 and PC for release in