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96 comments

  • KidKatana - October 16, 2012 2:16 a.m.

    The way there's just ammo everywhere. I mean maybe in a CoD warzone it makes sense, but even in games like Crysis 2 it's a bit of a stretch that there'd be ammo dumps EVERYWHERE in an otherwise ruined city. In Bioshock, I always wondered why it was considered normal for Rapture to have vending machines that - even before the fall - were clearly dedicated exclusively to selling lethal ammo. I mean, was it just cool for people to straight-up murder each other down there? The ads for the Plasmid industry certainly seem to suggest that it was. An extension of this is the idea that there's always a bitchin' gun that you're really gonna need just before you run into a boss.
  • AuthorityFigure - October 16, 2012 1:21 a.m.

    GamesRadar, continue this line of inquiry and Tom McShea will certainly come to write for you.
  • Tyrande - October 16, 2012 12:20 a.m.

    easy! the double jump. being able to jump a second time out of thin air is an amazing feat.
  • dangomushi - October 16, 2012 12:04 a.m.

    This is pretty much specific to just one game, but I'd love to see where Scorpio keeps all those parachutes in Just Cause 2.
  • winner2 - October 15, 2012 10:40 p.m.

    The fact that lots of characters can survive a billion high speed car wrecks and be fine, and that certain hospitals are places of magic.(nico bellic)
  • RedOutlive. - October 15, 2012 10:06 p.m.

    Try checking out a youtube video called "BJ jumps out of the pool" it will blow your mind.
  • UltimateZeldaFanboy - October 15, 2012 9:18 p.m.

    Killing people by shooting their hands or feet Sword strikes that don't cut enemies. Skill books/spell totems get destroyed after using them (Fallout/Elder Scrolls)
  • julian-watkins - October 15, 2012 8:03 p.m.

    Holding a shotgun but you'd prefer to use the uzi instead? Just go ahead and stuff that shotty into your coat and pull that uzi out of the other side. Bazooka? Sure, check your back pocket.
  • Elgyem - October 15, 2012 6:57 p.m.

    NPCs just standing in place for eternity. You'd think they would collapse, or at least change what they have to say.
  • StrayGator - October 15, 2012 6:23 p.m.

    I sometimes imagine my character keeping the part-empty magazines, and redistributing them while between shootouts, which doesn't make a bit of sense - to manually empty/refill magazines, you need few good minutes and a somewhat clean surface, and your fingers are guaranteed to ache for few minutes more - which makes it a classic drill for rookies.
  • kyle94 - October 15, 2012 6:14 p.m.

    Honestly, the method of reloading that I like least is when the character drops the magazine, yet the bullets still inside aren't magically teleported to your other magazines. When they're magically teleported, then I don't really care. When the game keeps track of how much ammo is in each specific magazine, then that's a nice feature. But when it keeps track of how much ammo is in there, and makes you lose all of it whenever you reload, it's just annoying. Is the character too stupid to throw the magazine back into his pocket or wherever he's keeping the full magazines? Though, I am glad for some unrealism. I'm glad that there aren't minigames where you have to refill your magazines by hand or anything like that.
  • Jacko415 - October 15, 2012 5:35 p.m.

    Climbing ladders WITH both hands still on your gun, still able to aim and fire accurately while climbing, even spinning around until your back is against the ladder, STILL climbing. (Half-Life, CounterStrike)
  • Shinn - October 15, 2012 5:31 p.m.

    Somebody has been watching Rooster Teeth's Immersion.
  • gilgamesh310 - October 15, 2012 4:59 p.m.

    That reloading thing has always puzzled me. I don't think real soldiers are even meant to throw away the mags at all, even when they completely run out of ammo. The seeing around corners could really be considered cheating in a stealth game. That's why Thief is king of The genre.
  • gaseoussnake - October 15, 2012 7:55 p.m.

    HA! you sir are misinformed about the royalty of the genre.
  • DEDBURDYgames - October 15, 2012 4:32 p.m.

    Knowing the exact value, damage, protection and/or wiegth of an item that you pick up off the ground.
  • mavericksummers - October 15, 2012 4:07 p.m.

    Well, all you'd need to do to fix first person shooters is just have their heads follow the camera, or just have the characters use a mirror to peer around a corner.
  • kazimierz3000 - October 15, 2012 3:27 p.m.

    Blowing up cars with bullets regardless of ammunition type and where the rounds are striking.
  • jackal34 - October 15, 2012 2:45 p.m.

    For every time there is an instance when the player is given an unrealistic advantage there is a case where the player is restricted by the game as well. Ok so take away getting health from food, let me climb things other than ladders, take away invisible walls, let me open every door. Take away the magic ammo magazines but let me pick up any weapon on the ground, let me take more ammunition at the beginning of the mission. Just wanted to point out that just as the unrealism makes some things easier it makes other things harder.

Showing 41-60 of 96 comments

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