Aug 16, 2007
It's inevitable. Sooner or later, everything will end up on the Wii. The system is just too big a cash cow for publishers to pass up, regardless of how little sense their games would make with a motion-sensitive control scheme. So when we learned that PS2's Tomb Raider: Anniversary was being adapted for Wii, we feared that the recently resurrected and revitalized Lara Croft would be the next victim of this craze.
After seeing the port in action, however, we can admit its potential. The player navigates Lara through abandoned tombs and temples with the Nunchuk's analog stick while handling guns and acrobatics with the remote. It's a control scheme that worked well enough for Prince of Persia: Rival Swords, a Wii game with a very similar style of gameplay. Also, because Anniversary is a return to Tomb Raider's origins - paced exploration, adventuring and puzzling - the setup doesn't need to feel completely natural for you to succeed.
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