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Available on: 3DS

Tom Clancy's Splinter Cell 3D review

A satisfactory shadow of its former self

Words: on April 18, 2011

Splinter Cell 3D isn’t Ubisoft’s first attempt at rekindling Chaos Theory’s roaring fire on a Nintendo handheld. The 2005 DS version of the series’ strongest entry managed to keep pace with the console version fairly well – it even included co-op and competitive multiplayer – but it wasn’t a great game in its own right. When it comes to proving itself on second chance, the 3DS redux goes for the throat. Splinter Cell 3D is the franchise’s most impressive portable port yet, although it sacrifices a significant chunk of its soul.


 

The killer co-op and beloved spies vs mercenaries multiplayer that helped define the modern classic are entirely absent in SC3D, which also fails to take advantage of any of the 3DS’s functionality beyond the mandatory third dimension, which won’t blow anyone away but certainly adds depth.

Most criminally, it ignores StreetPass. This is the most social Nintendo console yet, and Splinter Cell 3D missed a huge opportunity to take advantage of that to stand out above everything released before it. Instead of doing anything with the system, Splinter Cell is content to coast on its own existence. These irritations are only as bothersome as they are because the rest of the game is awesome to an almost alarming degree.


Above: Splinter Cell Conviction’s influences are clear right away 

Chaos Theory’s single-player is still the pinnacle of stealth gameplay, so, much as it pains us to say it, it makes sense that the focus here lies solely in the core campaign. Sniping sentries, snapping necks, hiding above cautious armed guards and infiltrating highly secure areas are each exciting and tense, even on an itty-bitty screen. This is the best Splinter Cell’s looked on a handheld, too – the 3DS approximates the original CT’s incredible graphics impressively. Also, six years after its original release the standout missions still stand up. Assassinating a revolutionary on a big-ass boat and sneaking by armed army dudes in a nighttime New York City remain challenging, but pulling off an objective feels great. At the same time, Splinter Cell is so skill-based that one mistake means Fisher’s going to eat some bullets. On a platform like the 3DS this can get…irritating.


Above: Trust us: it looks a lot better in motion 

Saving progress at designated spots in the middle of a mission is an old idea that’s not a lot of fun to return to. We’ve been relying on autosaves or the ability to reload manual saves for years, so losing even five to ten minutes of progress between checkpoints killed our ambition. Splinter Cell 3D is a slow-paced, meticulous game that demands trial-and-error, with an emphasis on error. When we did well, SC3D was a totally serviceable Splinter Cell game. As soon as the alarms went off, even though it was our fault, tapping the touchscreen to pull out a pistol and then using the face buttons to aim just didn’t work. We often gave up and reloaded the last save.

Fortunately, Splinter Cell: Conviction plays a small role in simplifying SC3D. On top of literally spelling objectives out on the walls with text, Sam’s green-tinted night-vision goggles are out, replaced instead by the monochrome “Fusion Vision.” It makes it markedly easier to spot enemies from afar when they’re a glowing white silhouette against a black background. Important objects or items light up as well, so it’s easier to spot what you need to do if it wasn’t already clear. It may feel “dumbed down” for SC vets, but making it easier goes a long way to servicing newcomers who’ve always found the stealth sim too daunting.

Great as it is on its own, even in spite of its flaws, Splinter Cell 3D serves too small an audience for its own good. Die hard Sam Fisher fans don’t necessarily need to return because they’ve seen the same thing better, and newcomers are jumping into an inferior version of an easily accessible console game. It’s just cheaper to play Chaos Theory at its best. Unless you’re aching for exactly this game in exactly this format, this is a tough Splinter Cell to sell.

Apr 18, 2011

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Platforms:

3DS

8 comments

  • db1331 - April 19, 2011 5:04 p.m.

    Sure this is a bad game, but the funny thing is if this was on iPhone, only without the 3D, it would have gotten a 9 and been touted as the reason people need to recognize phones as a legitimate gaming platform.
  • Triscuitable - April 19, 2011 3:19 a.m.

    I wouldn't call it a dissapointment. I've learned from 10 years on the CheatPlanet (yes, I've been a part of it for that long;) that the community assumes this on reviews: 1: Complete crap (reasonable) 2: Wouldn't bother (reasonable) 3: Not good. (reasonable) 4: Bad. (justifiable) 5: Terrible. (it may be good in your opinion) 6: Iffy shit. (give it a try before you judge) 7: POS (bias. you guys are better than that) 8: Halo Reach apparentely was deserving better. (It wasn't. Deal with it.) 9: Good. 10: Fucking hemp brownies with weed frosting followed by a cocaine cherry on top. You guys should learn not to judge a game by it's cover.
  • Stripeless - April 19, 2011 1:44 a.m.

    Yuck, play Shadow Wars instead.
  • RoeTaKa - April 19, 2011 1:04 a.m.

    and this is different to Zelda OoT 3D because...
  • sirdilznik - April 19, 2011 12:04 a.m.

    Another game to add to the pile of mediocre launch-ish titles from Ubisoft. Ubisoft rushed a bunch of games out to cash in on the launch (OK so this game is slightly past launch) of the 3DS. It's not really that much of a surprise that they're mostly half-assed. Ironically the game that got perhaps the least amount of attention before launch, Ghost Recon: Shadow Wars, wound up being by far the best of the Ubisoft titles (and one of the best launch titles period) while the rest have been mostly disappointments.
  • BigWillis - April 18, 2011 11:43 p.m.

    From what I played, it was an extremely cut down Chaos Theory with large sections of levels missing. Also, even the original DS and N-Gage versions had a versus mode, yet this doesn't. Kind of outrageous and incredibly disappointing from such a well known developer and respected series.
  • fellfromthesky - April 18, 2011 10:53 p.m.

    hmmm what a surprise.... another 3DS disappointment.
  • batmanboy11 - April 18, 2011 10:17 p.m.

    Kind of what I expected.

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Decent
YOU'LL LOVE
  • Finally, a portable Splinter Cell that doesn't suck
  • Conviction influences increase accessibility
  • It's Chaos Theory
YOU'LL HATE
  • The controls during shootouts
  • No StreetPass, spies vs mercs, or co-op
  • Some 3D weirdness
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More Info

Release date: US
Apr 10 2011 (3DS)
UK
Mar 25 2011 (3DS)
Available Platforms: 3DS
Genre: Adventure
Published by: Ubisoft
Developed by: Ubisoft
ESRB Rating:
Teen: Drug Reference, Language, Violence, Mild Suggestive Themes
PEGI Rating:
16+
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