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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
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GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
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Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
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The Setup
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SFX
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What they are: It’s like getting a whole new game out of the game you already have, except it’s actually, like, the same game.
Why you care: Your illogically unquenchable thirst for bragging rights. It’s important to be able to say you beat the game on Hardcore, Extreme, Insane, Godly, Hard-boiled, Hardcore-Boiled, Boil an Egg or whatever the hardest difficulty is. We’re not sure why.
Why we don’t: We already played through the game once, and it’s not going to be any different the second time.
Cranking up the difficulty almost always has only two effects: bad guys do more damage and have more life. Here are a few other things games could do that we thought of during the daily lunch-nap: Spawn more normal-strength enemies, change the story, cut down on health regeneration, limit weapons or ammo, increase the frequency of attacks from higher-tiered enemies, make regular enemies attack in smarter ways or add severe restrictions for revival.
Above: One of these screens in on hard the other one is on extra hard. If you can’t tell, why should we?
What they are: Pictures of the game you’re already playing.
Why you care: Everybody’s got to unlock something.
Why we don’t: Could we unlock a hat instead? That would be better, and hats suck too.
Weekly digests, tales from the communities you love, and more


