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The Top 7... Consoles that never were

Getting into the console business is an expensive, risky proposition. The costs are insane, the customer base is hostile to newcomers and putting together a cutting-edge machine means either slapping on a prohibitive price tag or losing hundreds of dollars on every sale. With that in mind, it's no surprise that the history of videogames is littered with forgotten systems that never even had a chance to fail.

Some were the brainchildren of naïve dreamers who ran out of money, others were possibly scams and still others were just deemed a waste of money by their glowering corporate overlords. But all of them have fascinating stories to tell, especially if you need a reason to never try and make your own game console. Here are some of the most notable examples:

Created by: Tiger Telematics

Intended for release: 2006

The hope: The now-infamous Gizmondo was barely six months old when, in September of 2005, a successor was unveiled. Clearly intended to compete with Sony's then-new PSP, the new unit would be a notable improvement over the existing Gizmondo, with a much sleeker form factor, a four-inch-wide screen, beefier hardware specs and new features like WiFi connectivity.

The reality: Scheduled to debut at the Consumer Electronics Show in January of 2006, the widescreen Gizmondo was a mysterious no-show. Shortly afterward, any news of the device was swallowed up by Tiger Telematics' now-legendary financial troubles, and to this day it remains nothing more than a couple of photos and a spec sheet. But take heart: even with a sleeker form factor, wider screen and beefier hardware, it still would have been the same Gizmondo. And that means it probably still would have sucked.

 
Above: Woo! Camera!

Why it never saw life: We're not entirely sure, but we're going to go out on a limb and guess it had something to do with the spectacular bankruptcy and subsequent downfall of the Gizmondo brand, Tiger Telematics and its CEO/gangster/incompetent Ferrari driver, Stefan Eriksson.

But don't count the Gizmondo 2 out just yet - if the discussions over at gizmondoforums.com are to be believed, the machine could finally see release by the end of 2008 as the Gizmondo brand recovers from bankruptcy and officially relaunches, bringing all its terrible games back with it.

Be afraid.

 
Above: Woo! Awful game ideas!

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15 comments

  • Predreus - December 29, 2012 5:31 p.m.

    Oh man, I was at E3 in 2004 and walked into the Phantom booth just in time to see one blue screen while someone was playing Madden. It was just a modified Windows box is all.
  • Zetabyte - April 6, 2011 5:32 a.m.

    Wha!?? No Bandai/Apple Pippin? Amiga CD32!? NO NINTEDO DD64!?!?!? No Worries, i'll just assume those would have been 8,9, and 10.
  • thefreakysurgeon - March 7, 2011 12:54 a.m.

    i always find the whole deal with Nintendo and Sony and the SNES CD to be very interesting and i always love reading about it.
  • talkraider - December 29, 2010 4:17 a.m.

    Sorry phantom, onlive beat you to the punch
  • fartinapot - July 23, 2010 5:48 p.m.

    that sucks. it looks like the phantom could have been a big hit. I wonder how popular the phantom would've been if it was released?
  • Strangleme - May 11, 2010 9:04 p.m.

    Amazing article!! I never knew the whole story behind the Nintendo/Playstation drama.
  • AFilthyIbis - October 24, 2008 8:44 a.m.

    Nope. We shant be having thatbehaviour here. Away with you hail56790 and your "first". "reported"
  • wiigamer024 - June 23, 2009 1:39 p.m.

    Nintendo, and Sony worked TOGETHER?!? Holy shiz! were was I, under a rock? I'm glad THAT was never relesed.
  • Hypershadic - May 17, 2009 1:16 a.m.

    You know a few of these could possibly have made it but you know what I don't really know that much so hell thats it....
  • AA95mp - January 3, 2009 8:10 p.m.

    it's a pity about a lot of these consoles they might of actually done well (but probaly not.)
  • d3athcr4ft - September 6, 2009 2:18 a.m.

    The Phantom sounds pretty much like the new OnLive system that is scheduled for release later this year. It remains to be seen if OnLive will actually hit the market, although it does seem to be much further along than the Phantom ever was.
  • scatterlaser - June 26, 2009 10:26 p.m.

    The phantom had potential but if it was released eventually or a consel based on the same idea it would have serious competition with xbox live and the more established download services e.g. steam,wii shopping channel,psn.
  • kurkosdr - January 7, 2009 8:56 p.m.

    @AA95mp EXCUSE ME?? Specifically WHAT on these list could have done well?? -->All of the systems on this list were a prime example of 1)Overpricing 2)Incompetence 3)Useless features 4)Shitty games 5)Inability to understand the market and what customers want. -The Gizmondo2 would never stand a chance next to the PSP, even with it's (lets call it a) camera. - The ProjectX... not a console, a useless feature tucked in overpriced DVD players. Answer to your self: Can the dedicated hardware of a standaalone DVD player run proper games? -The Indrema L600. An attempt to make a product (and games), out of the work that hobbist no-pay programmers did during their free time. Which, by the way, should have to compete with consoles designed by a thousand of paid engineeres. And games made by big-ass companies, which can afford to pay an army of programmers, artists and graphics designers. Does tux racer count as a game? Probably. As a competent racing game? No effing way! Sorry open source fans, this works only on OSes, browsers and media players -Neptune: Another effort from SEGA to tranform their 16-bit fossil into a modern console. Or in other words "our accounting department said that making a new console would be too expensive, so lets try to upgrade the stuff we already have". Losers! Answer to your self: Can you turn a 16bit system into a modern powerhouse, without making the programming process for it a pain in the ass? Impossible. Good for SEGA to aknowlegde their mistake. It saved them years of life. -M2: When you have made a console that will cost as much as a professional multimedia platform, you know you 've gone the wrong way. Look what happened to Sony and their PS3 powerhouse. Look how successfull the underpowered (but cheap and full of games), the SNES and PSOne were. Period. -Super Nintendo CD: For those who didn't get it the first time... you can't upgrade a fossil. -Phantom: Eh... Hem... can't an average user do the exactly same by assembling a media center PC??? In case you didn't noticed, this was exactly what the phantom would have been. A media center PC with a fancy video card. The idea of downloadable games (the ancestor of Steam) was a good idea, but I doubt if infinium could have pulled this out. Too much aggreements with too much game companies, by a small company. Impossible
  • kurkosdr - January 1, 2009 1:27 p.m.

    Altough it's not exactly a console... Any post-G350 video card from Matrox capable of running games even from it's era fast.

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