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  • Evilsafetyboy - May 28, 2014 10:44 a.m.

    Bring back Clock Tower and Scissorman
  • Bansheebot - May 27, 2014 12:21 p.m.

    I really hate the trend of "TOTAL HORROR AND SHEER SURVIVAL CUS ENEMIES R UNKILLABLE AND INSTANT KILL YOU" so I really hope that whole shtick in TEW is kept to a minimum. It's not horror, and it's not survival so much as it's hide and seek. Hell, Nemesis in RE3 could be killed any time he shows up (he wasn't "dead" but he wouldn't show up again until he was needed for the story), but that certainly didn't make him any less intimidating or threatening. Enemies which are just literally indestructible and only exist as an instant gameover are like parts in 2d platformers where the you can get killed by the screen scrolling.
  • Sy87 - May 27, 2014 1:14 p.m.

    Agreed. I like the sound of everything else. Burning undead to keep them dead sounds similar to the RE remake. I do hate that horror means now an enemy will just regenerate or take no damage. I enjoyed Nemesis. He was perfect. Tough as hell to kill but still kill-able in a sense. I don't like to be forced to play hide and seek. I like to sneak but I like to fight as well. Unkillables just make me angry and not scared.
  • Vonter - May 27, 2014 7:32 p.m.

    I'll argue execution is key to justify those sections. Clocktower was a tense game because your character was vulnerable. On contrast the section of Shadows of the Damned where you had to escape the zombified girlfriend was annoying. I think is more boring you can kill everything, since its a single solution to a problem that could be solved in a vast number of ways. Like with Nemesis, you could, escape, gun down, electrocute it, push it to a pit, or laser cannon him to the face and finally putting him out of his misery. Hide and seek had tension, especially playing it at night. Also screen scrolling were also decent challenges, like the Shadow Mario levels.
  • Bansheebot - May 28, 2014 1:07 p.m.

    Running away from the indestructible monster isn't a singular solution? You don't have to make the enemy invincible to make it so that you can't kill everything. That's a pretty narrow view of game design. In the old Resident Evils there were two things you could do if you decided to attack an enemy. Damage it enough to stun it and run past it but risk having to deal with it later (or in the case of a Nemisis type enemy, risk getting caught in a much more unpleasant scenario) or outright kill it. The latter which could drain you of resources that you may need later. Dead Space 1 handled a "Indestructible" enemy the right way. You couldn't permanently stop him until the Docking Room. He was a highly dangerous enemy whenever you encountered him, but you still had to fight him in a few places instead of just avoiding an undodgeable instant-death attack for 15 minutes. *I* think it's more boring to be chased by glorified gameover screens.
  • Vonter - May 28, 2014 1:15 p.m.

    At leastbis less cheap than being killed by a QTE. Also do games still have game ofer screens. Aside from Nintendo I haven't seen one in quite sometime. Sometimes even, I exploit checkpoints for ammo and health.
  • debiate5 - April 29, 2013 10:43 a.m.

    Can't wait. There aren't enough survival horror titles on the console market nowadays.
  • codystovall - April 23, 2013 5:24 a.m.

    Are asylums ever good?
  • PerhapsTheOtherOne - May 27, 2014 10:43 a.m.

    Since asylums are literally where you send all the crazies of society..... NO.
  • winner2 - April 22, 2013 7:41 p.m.

    I can't play this, but I can watch it on YouTube.
  • GOD - May 27, 2014 9:11 p.m.

    Better yet we can watch Ryan play it on Twitch. *sharpens knife* It'll happen.
  • winner2 - May 29, 2014 5:37 p.m.

    RYAN, we've spoken!
  • waitingforCharlietosnap - April 22, 2013 6:32 p.m.

    Isn't "within" just a synonym for "resident" as it's used in the phrase "Resident Evil?" I think Mikami should take another look at his titles, if "Evil Within" is the final name for this game.
  • andy-v-azael - April 23, 2013 8:36 a.m.

    Great observation.
  • g1rldraco7 - April 22, 2013 5:35 p.m.

    I'm going to lose sleep when I play this game, FINALLY!!!!!
  • Z-man427 - April 22, 2013 4:55 p.m.

    Seems like a spiritual successor to Eternal Darkness. My interest has been piqued.
  • Sy87 - April 22, 2013 4:24 p.m.

    That sounds awesome. A mix of resident evil original style with silent hill. I'm up for that. I been hurt before so I will wait for more info before getting hype up too much.
  • rob619 - April 23, 2013 9:34 a.m.

    Couldnt have said it better, reminds me very much of Silent Hill. On another note, the last Silent Hill downpour was great. People should try it.
  • alex-roy-bristol - April 23, 2013 7:19 p.m.

    How so Silent Hill you guys?

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