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The 5 coolest moments in Resident Evil 5

By now, you’ve probably had a chance to play through a little of Resident Evil 5, if not the whole thing. And if you have, then you probably already know that it doesn’t bring the scary like its forebears did. Instead, RE5 delivers its own strain of gruesome, Africanized awesomeness, with monstrous set-pieces and ridiculous over-the-top action sequences that make for a satisfying – if not exactly terrifying – action game.


Above: Scary? No. But definitely a lot of fun 

Of course, some of those sequences are more awesome than others. What follows is a showcase of our five favorite moments from throughout the game’s six chapters, hand-picked for surprise, challenge and general ridiculous fun.

If you haven’t played the game yet, be aware that the following contains some minor spoilers. We held back on some of the really big ones, which may or may not be cooler than anything else on this list, but those of you who complain about these things should consider yourselves warned.


Like the extra-creepy zombie sharks that lurked in the original Resident Evil’s waist-high waters, RE5’s crocs only appear in one place, and it’s a total surprise when they do. (Or it was a complete surprise, until just now when we ruined it for you.)

 

Stopping off at one of the villages-on-stilts in the game’s wetlands area, you’re forced to wade through the placid, surprisingly shallow water to reach a ladder. Once you’re a few yards in, a large reptilian head surfaces ahead of you and suddenly that ladder can’t show up soon enough.

Like the zombie sharks before them, though, the crocodiles are less threatening than their enormous size and eerie music imply. As long as you can keep moving, they’ll usually just glide past you in an attempt to attack the place you were standing a second ago. And once you’ve dodged them, you can try and shoot them to death.


Above: Or not 

That’s not to say they aren’t dangerous. Get too close or move too slowly, and you’ll rapidly go from badass secret agent to crocodile shit.

 

In part because they only show up once, the crocodiles are totally unexpected, which makes the encounter with them one of the few times RE5 comes close to being genuinely frightening.


Above: Creepy even without the benefit of Las Plagas infection 



This sequence is memorable enough to have made it into the demo, but like the crocodiles, it’s something that only happens once. And that’s a shame, because pushing heavy objects in front of doors and windows to stave off attack from enraged townsfolk was part of what made Resident Evil 4 more than just a balls-to-the-wall action game.

 

After being spotted by a mob of Majini (the infected townsfolk that make up the bulk of RE5’s enemies), you’ve got a choice to make: run outside to confront them and die, or rapidly fortify the flimsy building in which you’ve taken refuge.


Above: Better work fast, the mob’s closing in 

Not that your efforts will hold for long – while you’re busy gunning down a few of the shuffling horde through the windows, they’ll break through. First, they’ll shove through the window…

 

Then they’ll break down the door…

 

And even if you somehow manage to defend the two main entry points, the Majini will climb into the room above you and break through a clumsily patched hole in the ceiling.

 

Despite their numbers and murderous intent, once they’re inside the Majini don’t really pose much of a threat to anything except your rapidly dwindling supplies of ammo. But they’re not even the main attraction, and once the Executioner busts in through the gaping hole in the front of the building (repaired with mud and sticks after a truck drove through it, apparently), your shelter is useless and it’s time to run.

 

Or else this will happen:

 

And then this:

 



It’s probably not intentional, but one of the recurring Majini in RE5’s multi-culti Africa is a dead ringer for former (and dead) Iraqi despot Saddam Hussein. And he pops up a lot.

When we first encountered Saddam, he was standing with a small group of thugs, glaring wide-eyed at anyone who wandered past.

 

Then, about 20 feet away, we found him again, this time lounging in the shadow of an abandoned building.

 

During the siege later in the level, he showed up again and tried to grab us.

 

After shoving him away, we turned around to run back inside, only to find him blocking the doorway in a different shirt.

 

We ran into him again in the quarry area…

 

… and then we spotted two of him riding together on the back of a truck during the on-rails Humvee chase.

 

How many times can you spot Saddam? Keep a notebook and record the times and places you encounter him. Then, when you’ve finished the game, you can look it over and think about what your life has become.

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26 comments

  • REBELYELL89 - March 20, 2009 3:03 a.m.

    Long enough loading? on mine the game takes a few secs to load i dont get time to even read the history xD RE5 is just too awesome and only thing thats wrong in this best moments is fact loading doesn't take long it takes 1 - 4 seconds atleast on my ps3 it does. Want real loading go play old school resi with the endless hallway of doors -.-
  • BadLadJon - March 18, 2009 3:55 p.m.

    i preordered it, go it before ti actually came out, then completed the next day on co-op AWESOME GAME
  • phoenix_wings - March 17, 2009 7:06 a.m.

    I hated the lickers, they were always a pain, especially playing on the single-player campaign. Every five seconds, "I need help!" ...sure do, sister.
  • Amnesiac - March 17, 2009 5:51 a.m.

    The scene where you sneak past the Lickers in the hall is definitely a highlight, escpecially playing with a friend.
  • shadowleon - March 17, 2009 2:36 a.m.

    ware is the final fight with Wesker that was scary especially if you have to beet him without any ammo, true story
  • reyalejandro13 - March 17, 2009 12:07 a.m.

    Silly Saddam, zombies are fictional, not for you. Also, amazing article, must get the game. And you(purposely?)forgot Ouroboros from Megaman ZX Advent. Must be cool using satellite lasers on this boss though.
  • RebornKusabi - March 16, 2009 9:04 p.m.

    The game isn't bad... if your playing it Co-op. Playing it single player is a sure fire way to make you pissed at the existence of A.I. in any video game, period. If you have someone to play with through the whole game then it really is a great game. Co-Op: 9/10 Single Player: 6/10
  • oryandymackie - March 16, 2009 7:38 p.m.

    SADDAM HUSSEIN? Maybe Capcom have got some kind of terror deal going on? The less talented programmers jumping in there with 30 pounds of SemTex strapped to his back for his God (that's the one filling out his paychecks)
  • EdHas503 - March 16, 2009 7:19 p.m.

    ima charging ma laser
  • Z-man427 - March 16, 2009 7:18 p.m.

    i'm leaning more and more toward checking it out
  • WonsAuto - March 16, 2009 7:05 p.m.

    Nice article, I especially liked the bit about keeping track of Saddam in a notebook lol.
  • Corsair89 - March 16, 2009 6:56 p.m.

    Oh Saddam, how many times do we need to kill you?
  • jamminontha1n2 - March 16, 2009 6:55 p.m.

    Saddamnit all this is a great read. Great Article Mikel can't wait to play through these moments. I have it but have been playing the sega collection too much. reCaptcha: Altoona low
  • jar-head - March 19, 2009 1:02 a.m.

    the conveyor belt part one single player SUCKS! Sheva kept running into the crates and then getting burned...but i beat the game on co-op than single player...cause this game is AWSOME on co-op
  • StayPuftGiant - March 17, 2009 5:14 p.m.

    Saddam looked more like Joseph Stalin, ya know the Russian leader of WWII.
  • GamesRadarMikelReparaz - March 17, 2009 8:50 a.m.

    @shadowleon: Where is it? It's far away from this list, where it belongs. No, wait, that's not entirely true. It's actually near the end of the article, where I talk about the "lengthy, frustrating endgame" and how excruciating it is. I left it off the list partly because it's a bigger spoiler than I wanted to give away, but mostly because, if you play through the final battle in co-op like we did, there's nothing to indicate what you're supposed to do. And because that fight is so dependent on doing things a specific way, the end result was about two hours of miserable confusion and repetition before we guessed our way to the right spot on the map. So I guess the short answer would be that I hate it.
  • Phantasmagorical - March 17, 2009 4:47 a.m.

    Nice list.. As for the loading times. They last about 5 seconds or less on the PS3. :D
  • Cwf2008 - March 17, 2009 2:58 a.m.

    Lol Saddam is in here
  • zymn - March 17, 2009 1:31 a.m.

    Lickers, huh? i smell another zombie porno coming up.
  • NelosAngelos - March 16, 2009 11:04 p.m.

    What, snapping his neck like a twig wasn't enough? How long has he been infected with this parasite and how did he escape to Africa after his "death"?!! Bum Bum Buuuuuummmmm!!!!

Showing 1-20 of 26 comments

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