Syndicate interview: “We’re adding a whole new beat to the rhythm of the shooter”

“What you do isn’t elegant. It’s quite a violation to go inside someone’s head and basically fry their brain.”

When EA announced Syndicate as a first person shooter, fans of the original strategy games were understandably upset. But as we pointed out in our recent hands-on preview, and as Executive Producer Jeff Gamon explains in the interview below, this is no ordinary run-and-gunner. With the ability to hack into and change the programming of an enemy’s mind, instead of merely plugging their body full of bullets, the 2012 Syndicate is trying to preserve the sci-fi scheming – as well as the extreme, unforgiving brutality – that made the franchise a 1990s favorite.

Syndicate releases on 360, PS3 and PC next February 21 in the US and February 24 in Europe. Watch GamesRadar for continuing coverage – personally, we’re most looking forward to testing out the four-person co-op, as that number of squad members was particularly important in the original games.

 Oct 4, 2011


  • TheVoid - October 4, 2011 8:49 p.m.

    Ugh! First X-Com, now Syndicate!? Why another perfectly good strategy game franchise being converted into a "hybrid" FPS? Ugh. Syndicate is another one of those games that has stood the test of time remarkably well, mainly because of it's tight concept and game mechanics. Sure, just like the almighty X-Com, it is definitely overdue for a proper dress-up and introduction to modern GUIs and graphics with 3D rotatable/zoomable levels and such. Not that I'm opposed to this entirely. Similar to the upcoming XCom reboot/spin-off/whatever, I'm actually remaining quite open-minded as diving into the Syndicate universe from a FPS perspective could be hella cool (as appears to be the case with XCom, which seems to be on the right track in terms of what it is setting out to do). But what on God's green Earth is wrong with creating a proper remake of the original? Any plan for that, EA, or are you going the route of 2K in assuming that no one cares about those kinds of strategy games anymore? God forbid anyone make a niche title these days... While having nothing in common with the games mentioned above, I have to applaud From Software's Demon's/Dark Souls series (and I WILL someday break the fingers of anyone who tries to point out that Demon's/Dark Souls are completely unrelated and not technically a series). They are completely comfortable being what they are and have made it abundantly clear to anyone within earshot that they are not for everyone, but for those that can appreciate what they offer, they will seriously cream jeans. And to their credit, From Software has been able to take that focus straight to the bank. But why aren't industry giants like EA and 2K capable of operating in a similar manner? What's next, Activision, THQ, or Ubisoft doing a FPS remake of Jagged Alliance? It's actually difficult for me to joke about that as I think I would absolutely LOSE MY FREAKING MIND if that ever really happened. I mean SERIOUSLY. EA is sitting on a gold mine with the Syndicate franchise and the same goes for 2K with X-Com. All fans of those series want are proper sequels/remakes, which would probably be a more bankable decision than tossing another FPS into an already over-saturated market. Of course, if this new Syndicate continues to develop into something noteworthy while maintaining a solid respect for the source material (as 2K's XCom seems to be doing), I may very well bite, but I hope like freaking hell that the dumb suits at EA and 2K don't read that as "See, we were right, no one cares about those old strategy games anymore". I am simply still waiting, you dunces. I am simply still waiting for you to get that through your thick f'ing skulls. Because at the end of the day I'm only really interested in these "spin-offs" if doing so helps bolster support for the core franchises in hopes that it will increase the likelihood of a TRUE return to form. Because it is really quite simple: GIVE THE FANS WHAT THEY WANT. Need proof? Four words: Deus Ex:Human Revolution. Doing well for itself, isn't it? Well that is no surprise, because it put what made the (decade old) original great FRONT AND CENTER. And don't forget how NOBODY thought JRPGs could POSSIBLY go mainstream until a certain game called Final Fantasy 7 came along... So take a chance you bums. The homework has already been done and all signs point to "Yes".
  • 435 - October 4, 2011 6:48 p.m.

    I see slide-and-shoot mechanics, like I loved in Bulletstorm. Okay, trying to not get excited, but it's getting hard. Stay jaded, stay jaded...
  • GamesRadarCarolynGudmundson - October 4, 2011 2:12 p.m.

    But did they get the rhythm of the hot dog?
  • icePOPPA - October 4, 2011 2:03 p.m.

    Deus Ex 2.0
  • Mattdawarrior - October 4, 2011 7:20 p.m.

    Now with 47% more Mirror's Edge.

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