Super Mario Galaxy: One month on

100 hours later, and we're still not bored

Dec 10, 2007

It%26rsquo;s not easy giving out scores like 10. It%26rsquo;s hard to be sure you%26rsquo;ve got it right. Imagine it like Star Trek%26rsquo;s warp drive: as we gingerly wrench the score lever past the 9 mark, the ship starts shaking and rattling; the alarms wail; your crew members exchange worried looks, visibly wondering if this is really a good idea.

But when we reviewed Super Mario Galaxy, we just knew. It%26rsquo;s a kind of combination of the visuals, the sounds, the level design, the challenges, that Nintendo near-clich%26eacute; of inventing a new idea only to throw it away a few minutes later for an even better one. But, most of all, it%26rsquo;s not really any of these tangible elements. It%26rsquo;s just that indescribable buzz of simply having fun.

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