Super Mario Galaxy: One month on

100 hours later, and we're still not bored

Dec 10, 2007

It’s not easy giving out scores like 10. It’s hard to be sure you’ve got it right. Imagine it like Star Trek’s warp drive: as we gingerly wrench the score lever past the 9 mark, the ship starts shaking and rattling; the alarms wail; your crew members exchange worried looks, visibly wondering if this is really a good idea.

But when we reviewed Super Mario Galaxy, we just knew. It’s a kind of combination of the visuals, the sounds, the level design, the challenges, that Nintendo near-cliché of inventing a new idea only to throw it away a few minutes later for an even better one. But, most of all, it’s not really any of these tangible elements. It’s just that indescribable buzz of simply having fun.