It's Han Solo vs. Boba Fett with Star Wars Battlefront's 'Hero Vehicles'

You won't have to win the Millennium Falcon in a game of sabacc to fly her in Star Wars Battlefront. EA and DICE published a new rundown of how "Hero Vehicles" will work in the Fighter Squadron game mode, which sets 20 players (and 20 more AI combatants) against each other in aerial battles.

Just like in Battlefront's ground-based modes, you'll get to take control of the Millenium Falcon or Slave I by picking up a special token waiting somewhere on the map. Use the token and your standard fighter will fly off, transitioning to a special scene where Han will say something sarcastic or Boba Fett will flare his missile launchers menacingly as their respective ships swoop into the fray.

The Slave I will have firepower to match its bounty hunter pilot, complete with Ion Cannons, Proton Torpedoes, and a jammer that lets it shake targeting locks and drop off the minimap. DICE didn't go into the Millenium Falcon's specific abilities, but some of Han's voice files may hint at how they work; perhaps Han will be able to counter Boba Fett's jamming ability with a quick sensor scan from Chewbacca?

If you're not fast or fortunate enough to grab one of the hero tokens, you'll want to keep your distance from the Hero Vehicles. Just like in the infantry-based modes, your best bet is to gang up with your teammates and hit the big bruisers from behind. You're not definitely dead if they peel off to chase you; use your smaller size and surface obstacles to your advantage and you may lose them. So just probably dead, then.

Or if blaster pistols and lightsabers are more your style, you might want to check out Heroes vs Villains mode. You'll be able to play them both when Star Wars Battlefront is released on November 17 in North America and November 19 in Europe.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.