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Sonic & Sega All-Stars Racing review

AT A GLANCE
  • Cool mission mode
  • Some fan-pleasing characters
  • Great track design
  • The commentator should be shot
  • Some obscure unlockable characters
  • The weapons are a bit lame

Ladies, gentleman and small prickly rodents, welcome to the most exciting kart racing event of 2010. In pole position is a portly plumber with years of racing experience and plenty of miles on the clock. New to the grid is Sonic in his first karting game. The firing pistol is primed, the chequered flag has been unfurled and the engines are starting to rev…

Yes, it’s like Mario Kart. There, we’ve said it. That low level hum you can hear is the sound of a thousand rabid Sega fans grinding their teeth in consternation because we’ve started this review by mentioning that racer, but the comparisons are unavoidable. It’s a fact that isn’t lost on Sega and developer Sumo Digital who, as a result, have turned in a handsomely made and eminently entertaining racer. This is arguably the first real challenger to the Nintendo series’ crown.

Take a look at Sonic and Sega All-Stars Racing’s paint job for instance and you can’t help but be dazzled. It’s shiny, sleek and every detail has been lovingly designed. From the game’s opening cinematic, to the menus, to the achingly vibrant tracks – it’s a beauty. If it were a car, it would have no trouble turning heads. Special mention should go to the track design, which defies gravity and often sense to provide some tremendously exciting moments.

At its best, the game resembles the mother of all cheese dreams. From a track adorned with a giant, leering Amigo pinata, to crashing through a billboard in cellshaded Tokyo-to, to shunting a rival into a zombie pedestrian at the Curien Mansion – the thrills are as numerous as the game references. 

But how does it look under the hood? After all, if your Ferrari has the engine of a clapped out motor boat then you might as well leave it in the garage. Luckily SASAR plays very nicely indeed. Racing is a matter of mastering the stick and the two shoulder buttons, while winning involves mixing the gas button with the drift button on corners for speed boosts along the straights.

On paper it sounds like an alarmingly simple concept, but it’s a bold move that works in the game’s favour. As a result, the design work that’s been poured into the game’s cars, tracks and engine (that’s the game engine, folks) is allowed to speak for itself. Credit should go to Sumo Digital, who have done a fine job of translating OutRun 2’s effortless thrills to an altogether more colourful (and arguably more casual) type of game.

It isn’t all chirpy characters, trippy scenery and high-speed thrills, though. The spanner among the spark plugs comes in the shape of the game’s assorted weaponry. It’s here that comparisons with Mario Kart become unfavourable, and everyone’s favourite plucky plumber pulls ahead.

This is because the array of weapons on offer are singularly uninspiring and overly familiar. Essentially, boxing gloves are green shells, missiles are red shells and traffic cones are banana skins. They feel like generic stand-ins, and for anyone who’s ever played a karting game before, there’s little need for experimentation.

The one caveat we’d add here is that the game doesn’t stoop so low as to include its own version of the dreaded blue shell. While Nintendo’s racer uses weapons more effectively on the whole, it also penalises skilled drivers by spamming them with inescapable attacks. Sega’s game does the opposite by helping out weaker players with Allstar moves: special abilities that are unique to each character and are handed out when you’re beginning to lag behind the pack. They’re entertaining and effective without feeling over-powered. They’re also a much fairer way of levelling the playing field and Nintendo should take note.

As with any game of its type, SASASR comes packed with more extras than a Hollywood epic. The expected multiplayer follows the convention set by the rest of the game by bringing little new to the track. As such, we’re treated to a variety of events that are only ever as much fun as the people you’re playing against. Thankfully, Sega have had the foresight to include a local multiplayer option, which, in our view, is a better bet than online play. This is a game best enjoyed while crammed onto a sofa with some mates and an extra large pizza.

Another addition is a mission mode. As in Sumo’s excellent Outrun, each challenge is a bite-size chunk of gameplay that demands you excel in a particular discipline. From targeting, to refining your racing line, to power-sliding your way to wrinkle-smoothing speeds – every aspect of the core gameplay is covered.

Winning any event (including missions) awards you with Sega Miles, a form of in-game currency that’s used to unlock bonus content. It’s here again that the game comes unstuck – or at least falls unfavourably under Mario Kart’s shadow. There are lots of stuff to purchase, which is great, but the selection does serve to underline that competing with Nintendo’s hugely popular icons is always going to be a tough race to win. The inclusion of well known faces such as Shenmue’s Ryo Hazuki, Virtua Fighter’s Jackie Bryant and Jet Set Radio Future’s Beat, for instance, is inspired. But some of the other unlockable racers – most notably The Bonanza Bros. and Fantasy Zone’s Opa Opa – are only likely to please raving fanboys or gamers of a certain age.

It’s a close race between SASASR and Mario Kart, and far from choking on Nintendo’s dust, Sonic and co. clock in a respectable second place. This shouldn’t reflect poorly on the game however. So far, this generation has been dominated by serious racing titles more concerned with realistic glare and paint jobs than accessibility and immediacy. There’s nothing wrong with that but SASASR epitomises pick-up-and-play fun, and it’s a game we can easily imagine being enjoyed by hardened racers and newcomers, kids and adults, and – yes – Sega fans and Nintendo fans.

Feb 23, 2010

More Info

Release date: Feb 23 2010 - Xbox 360, Wii, DS, PS3 (US)
Feb 26 2010 - Xbox 360, Wii, DS, PS3 (UK)
Available Platforms: Xbox 360, Wii, DS, PS3, iPad
Genre: Racing
Published by: Sega
Developed by: Sumo Digital
Franchise: Sonic the Hedgehog
ESRB Rating:
Everyone: Cartoon Violence, Comic Mischief, Mild Suggestive Themes
PEGI Rating:
7+

22 comments

  • LilCoCO2166 - October 3, 2012 5:48 a.m.

    just bought this game on ps3 its a good game
  • CMG - March 23, 2010 4:04 a.m.

    With that said Im definitely getting this game for my 360. And no blue shell?? Awesome!
  • AliasAce - March 2, 2010 4:47 a.m.

    I have this game and its WAYYY better than Mario Kart by a long shot!! Its super addictive with tons and tons of unlockables! I heard there is A DLC coming as well. If i were you, i would purchase this game because it is one of the best racers, split screen and online w/out framerate issues on the 360 console. Don't miss out on a great game guys! It's really underrated i tell ya. It should have been rated a 9.5. easily!! And the commentator is funny as hell while you go at breakneck speeds! Mario Kart is slow compared to this game.
  • qwed123 - March 2, 2010 2:51 a.m.

    How come Bayonetta isnt in the games ? Too sexy maybe ?
  • marioman50 - February 28, 2010 8:38 p.m.

    "RAHHHN, SUPER-HORN!"
  • SuperStingray - February 27, 2010 9:28 p.m.

    "The Commentator should be shot" You mean you can't turn him off?
  • Kenzo - February 24, 2010 6:05 p.m.

    I think it's kind of odd that sonic and shadow don't just run, that would maybe defeat the purpose though?
  • rossc5 - February 24, 2010 4:08 p.m.

    "The commentator should be shot" Totally agree. That was the one thing playing the demo that made me not want to get this game.
  • rxb - February 24, 2010 4:01 p.m.

    Does the local multiplayer have frame rate issues? That what I heard any way.
  • AliasAce - February 24, 2010 6:04 a.m.

    @TrollMan: Your just mad because you can't afford the game and you've spent all your 40oz. beer money on a new crack pipe, just to burn your already tar-blackened lips! Shut up and go "troll away". I feel sorry for your mother.
  • bayssa - February 24, 2010 5:58 a.m.

    hahahah the commentator should be shot... that made me lol :D
  • rybell - February 24, 2010 3:52 a.m.

    hmm... looks like a fun game but i wonder if it'll stand up to mod racers when it comes out, i'm still amazed by the accessibility of that game
  • GameManiac - February 24, 2010 3:35 a.m.

    Holy crap!! An 8?!?! If I had a PS3, I'd get this. "and no blue shell"...SWEET!
  • JustTheBoBreaker - February 24, 2010 2:33 a.m.

    Don't have a Wii so this sounds like a good alternative to Mario Kart.
  • EnragedTortoise1 - February 24, 2010 12:53 a.m.

    I played the demo, and the commentator needs to die in a fire. Def renting, need a good incentive to buy, still.
  • GoldenMe - February 24, 2010 12:40 a.m.

    *shriek of fanboyish pleasure* WANT!
  • BlackElement17 - February 24, 2010 12:04 a.m.

    But can you play as Silver in a Delorean?
  • TheWebSwinger - February 23, 2010 11:45 p.m.

    I hate to say it, but my housemate and I actually enjoyed the demo quite a bit. The sting of Sonic R is (almost) completely healed!
  • Bo66x - February 23, 2010 11:17 p.m.

    wait, wasn't there a sonic racing game out for the game gear?
  • TrollMan - February 23, 2010 9:24 p.m.

    the demo and the game are gay

Showing 1-20 of 22 comments

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