Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
Ladies, gentleman and small prickly rodents, welcome to the most exciting kart racing event of 2010. In pole position is a portly plumber with years of racing experience and plenty of miles on the clock. New to the grid is Sonic in his first karting game. The firing pistol is primed, the chequered flag has been unfurled and the engines are starting to rev…
Yes, it’s like Mario Kart. There, we’ve said it. That low level hum you can hear is the sound of a thousand rabid Sega fans grinding their teeth in consternation because we’ve started this review by mentioning that racer, but the comparisons are unavoidable. It’s a fact that isn’t lost on Sega and developer Sumo Digital who, as a result, have turned in a handsomely made and eminently entertaining racer. This is arguably the first real challenger to the Nintendo series’ crown.
Take a look at Sonic and Sega All-Stars Racing’s paint job for instance and you can’t help but be dazzled. It’s shiny, sleek and every detail has been lovingly designed. From the game’s opening cinematic, to the menus, to the achingly vibrant tracks – it’s a beauty. If it were a car, it would have no trouble turning heads. Special mention should go to the track design, which defies gravity and often sense to provide some tremendously exciting moments.
At its best, the game resembles the mother of all cheese dreams. From a track adorned with a giant, leering Amigo pinata, to crashing through a billboard in cellshaded Tokyo-to, to shunting a rival into a zombie pedestrian at the Curien Mansion – the thrills are as numerous as the game references.
But how does it look under the hood? After all, if your Ferrari has the engine of a clapped out motor boat then you might as well leave it in the garage. Luckily SASAR plays very nicely indeed. Racing is a matter of mastering the stick and the two shoulder buttons, while winning involves mixing the gas button with the drift button on corners for speed boosts along the straights.
On paper it sounds like an alarmingly simple concept, but it’s a bold move that works in the game’s favour. As a result, the design work that’s been poured into the game’s cars, tracks and engine (that’s the game engine, folks) is allowed to speak for itself. Credit should go to Sumo Digital, who have done a fine job of translating OutRun 2’s effortless thrills to an altogether more colourful (and arguably more casual) type of game.
It isn’t all chirpy characters, trippy scenery and high-speed thrills, though. The spanner among the spark plugs comes in the shape of the game’s assorted weaponry. It’s here that comparisons with Mario Kart become unfavourable, and everyone’s favourite plucky plumber pulls ahead.
This is because the array of weapons on offer are singularly uninspiring and overly familiar. Essentially, boxing gloves are green shells, missiles are red shells and traffic cones are banana skins. They feel like generic stand-ins, and for anyone who’s ever played a karting game before, there’s little need for experimentation.
The one caveat we’d add here is that the game doesn’t stoop so low as to include its own version of the dreaded blue shell. While Nintendo’s racer uses weapons more effectively on the whole, it also penalises skilled drivers by spamming them with inescapable attacks. Sega’s game does the opposite by helping out weaker players with Allstar moves: special abilities that are unique to each character and are handed out when you’re beginning to lag behind the pack. They’re entertaining and effective without feeling over-powered. They’re also a much fairer way of levelling the playing field and Nintendo should take note.
As with any game of its type, SASASR comes packed with more extras than a Hollywood epic. The expected multiplayer follows the convention set by the rest of the game by bringing little new to the track. As such, we’re treated to a variety of events that are only ever as much fun as the people you’re playing against. Thankfully, Sega have had the foresight to include a local multiplayer option, which, in our view, is a better bet than online play. This is a game best enjoyed while crammed onto a sofa with some mates and an extra large pizza.
Another addition is a mission mode. As in Sumo’s excellent Outrun, each challenge is a bite-size chunk of gameplay that demands you excel in a particular discipline. From targeting, to refining your racing line, to power-sliding your way to wrinkle-smoothing speeds – every aspect of the core gameplay is covered.
Winning any event (including missions) awards you with Sega Miles, a form of in-game currency that’s used to unlock bonus content. It’s here again that the game comes unstuck – or at least falls unfavourably under Mario Kart’s shadow. There are lots of stuff to purchase, which is great, but the selection does serve to underline that competing with Nintendo’s hugely popular icons is always going to be a tough race to win. The inclusion of well known faces such as Shenmue’s Ryo Hazuki, Virtua Fighter’s Jackie Bryant and Jet Set Radio Future’s Beat, for instance, is inspired. But some of the other unlockable racers – most notably The Bonanza Bros. and Fantasy Zone’s Opa Opa – are only likely to please raving fanboys or gamers of a certain age.
It’s a close race between SASASR and Mario Kart, and far from choking on Nintendo’s dust, Sonic and co. clock in a respectable second place. This shouldn’t reflect poorly on the game however. So far, this generation has been dominated by serious racing titles more concerned with realistic glare and paint jobs than accessibility and immediacy. There’s nothing wrong with that but SASASR epitomises pick-up-and-play fun, and it’s a game we can easily imagine being enjoyed by hardened racers and newcomers, kids and adults, and – yes – Sega fans and Nintendo fans.
Feb 23, 2010
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.