Silent Hill Origins review

The chills are handheld-sized, but no less horrifying

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Yet what he lacks in drive, he makes up for in brute strength. Origins' new combat system lets you use everyday items as weapons, including scalpels, wooden planks, TV sets and toasters. Smash them about too much and they'll break. Surprisingly, this is the first SH game to feature a fighting system that doesn't suck. The rhythm action bits (wiggling free of a nurse's grip) are annoying, mind.

But other than that it's business as usual. The puzzles are as challenging and demented as ever, the levels are dense with detail and the lighting effects are stunning. Cast your flashlight over a room and you'll see shadows dancing across the walls, accurately silhouetting anything the light passes through. Sensational.

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GenreAdventure
DescriptionThe PSP prologue gets ported to the PS2. This satisfying, if traditional, prequel to the spooky series ought to tide you over 'til Konami can cough up Silent Hill V.
Platform"PS Vita","PS2","PSP"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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