Saw II: Flesh and Blood review

Brainteasers meet brain-splatters in Jigsaw’s second outing

GamesRadar+ Verdict

Pros

  • +

    Some nifty logic puzzles

  • +

    Greatly improved level design

  • +

    No more crappy combat

Cons

  • -

    Frustrating restarts and badly placed checkpoints

  • -

    Not super great looking

  • -

    Some repetition in the QTEs

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Saw: The Videogame positions itself much like Saw: The Movie – an annual dose of interactive gruesomeness. And as with the films we find ourselves begrudgingly returning, not out of enthusiasm, but bleak curiosity. Zombie Studios follows up spine snapping and chest scything with explosive vests, acid baths and drowning tanks, preceded by a literally eye-opening kick-off. ‘Accidentally’ mess up the puzzles and you get to watch Jigsaw’s cruel machinations play out in ropey HD.

Many of the survival horror trappings are a tired leftover from the original. The game loves a good sudden death QTE. One in three doors is rigged with a shotgun or scythe. Must suck to be the postman in this neighborhood. Certainly sucks to fumble a button press and get whisked back to horribly placed checkpoints. We get it: Jigsaw is an unforgiving bastard. But he’s holding the game back. There are some brains here; why waste them by splattering them all against the wall?

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Oct 19, 2010

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DescriptionSaw: The Videogame positions itself much like Saw: The Movie – an annual dose of interactive gruesomeness. And as with the films we find ourselves begrudgingly returning, not out of enthusiasm, but bleak curiosity.
Platform"Xbox 360","PS3"
US censor rating"Mature","Mature"
UK censor rating"18+","18+"
Alternative names"Saw 2: Flesh and Blood"
Release date1 January 1970 (US), 1 January 1970 (UK)
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