This week we visited Microsoft’s Spring Showcase for 2012 and had
a chance to pick up yet another multiplayer mode for the horror-gone-action title
Resident Evil: Operation Raccoon City. The standard multiplayer modes have
generally pitted players against each other in zombie infested maps that range
from the Raccoon City streets to secret, underground Umbrella complexes with
some B.O.W.s popping in here or there. We’ve had zombies, hunters, lickers, and
even the dreaded Tyrant rip us to shreds, but the event revealed another
favorite B.O.W. would be showing his face in the Nemesis multiplayer mode. We
bet you can’t guess who it is…
Surprise, it’s Nemesis! The gargantuan, Gatling gun wielding
monster wanders the multiplayer map destroying anything he designates as a
target. The trick is that there is a computer console where players can
reprogram Nemesis to attack the opposite team. In the match we played, we were
required to capture and hold a point on the map for as long as possible to
complete a data upload. Whether we were able to hold that point really depended
on if Nemesis was fighting for our side and keeping the opposite team busy – or
dead.
Surprisingly, adding the nearly invincible monster (he can be
stunned for thirty seconds if you whittle his health down all the way) really
made us change our tactics. If a member of our team didn’t ensure Nemesis was
working for us it meant a whole lot of trouble for anyone else trying to
capture the point. Nemesis, zombies, and enemy players can be a lot to handle.
This basically made it necessary to hold both the upload point and Nemesis
control console to pull out a “W.”
Nemesis mode adds a bit of unique variety to Raccoon City’s
multiplayer – creating more strategic options and providing even more fan
service. Be sure to check out our previous coverage on Resident Evil: Operation Raccoon City's multiplayer.
Resident Evil: Operation Raccoon City releases on March 20 in
North America and March 23 in Europe.
shawksta - March 5, 2012 6:28 a.m.