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Puppeteer review

Excellent
AT A GLANCE
  • Mesmerizing visuals and setting
  • Tight, responsive controls
  • Plenty to uncover in each whimsically designed stage
  • First getting the hang of proper scissor-shearing
  • Acclimating to the movement of your cursor-like companion
  • Replaying a lengthy level in search of an elusive bonus

Puppeteer is, in a word, enchanting. Like its wooden protagonist, it seems ordinary enough at first sight: a 2D platformer staged as a theater production, complete with red drapes and an unseen audience that chimes in with "Oohs" and "Ahs." But like any good play, it will captivate you from the get-go and have you enraptured to the very end. Puppeteer is a game of boundless character, gorgeous aesthetic, and genuine heart. Despite a few design flaws, it's an experience that will utterly delight children at heart and platformer aficionados with equal aplomb.

You play as the silent hero Kutaro, a young boy whose soul has been imprisoned in a puppet's body by the dastardly Moon Bear King. Using a pair of magical clippers known as Calibrus, you'll have to jump and--despite what your mother may have told you--run with your scissors across the Moon, defeating the Moon Bear King's Chinese zodiac-themed generals before taking on their grizzly leader. Your pixie-like companion Pikarina and eloquent narrator Gregorius are with you every step of the way. You'll be glad to the have their company, thanks to their delightful banter and endless bickering.

"Puppeteer is a game of boundless character, gorgeous aesthetic, and genuine heart."

Platforming in Puppeteer feels as it should, with responsive controls and satisfying hops. But at first, it's tricky coming to grips with Kutaro's scissors, which are used both as a weapon and a method of travel. Cutting your way through the literal set pieces in your environment is a skill you'll need to practice a bit, but once you've collected a few permanent upgrades and mastered the art of shearing through enemies, Kutaro's movements feel as smooth as lacquered wood.

Visually, every inch of the Moon's surface is stunning. Perspective is used to amazing effect to make each stage feel like a living diorama in your TV, and the atmosphere strikes just the right balance between making Kutaro's world feel like a wondrous fantasy or a spectacularly produced puppet show filled with props. The stage variety is incredible, as is the level of detail in each backdrop; there's really no telling what Kutaro and Pikarina will encounter next, but it's sure to enthrall you.

"Perspective is used to amazing effect to make each stage feel like a living diorama in your TV..."

If you're a fan of Disney theme parks, you'll adore the animatronic-like movements of the characters, especially when they break out into song. You're also liable to fall in love with the tone of the story, which has the right mix of heartfelt sentimentality and bits of self-deprecation and dark humor to delight kids and grown-ups alike. Puppeteer's vibe feels like Pinnochio (particularly the Pleasure Island bit) mixed with the earnest-yet-frightful ethics of The Nightmare Before Christmas.

For a game whose hero never utters a word, Puppeteer miraculously manages to ooze character from every pore. That's thanks in part to the adorable animations, which factor heavily into a primary mechanic. Kutaro quite literally loses his head from the onset, and must collect any of 104 different heads, each with a delightful, unique action, to complete his journey. Your heads act as your life bar; take damage, and you'll have a moment to chase after your wooden noggin before it rolls away for good. This excellently tempers the difficulty level, giving you a chance to learn from your mistakes after you've frantically reclaimed your head.

"Puppeteer's vibe feels like Pinnochio [mixed with] The Nightmare Before Christmas."

Your choice of cranium matters, too, because another key component of Puppeteer is observation. There are seven acts, composed of three curtain stages each, and they're all filled to the brim with secrets. In order to rescue all the captured souls in a given level, you'll have to keep an eye out for intriguing bits of scenery in the background. Some of these are hiding glimmering Moonshards--think Mario's coins--but others offer a path to bonus levels, provided you brought the right head along.

That requirement can be a tad irksome at times because you won't always have the head you need. Every head has a single secret attached to it; once you've found it, you can swap without worry. But there will inevitably be times when your maximum capacity of three heads forces you to swap one out, only to stumble upon the secret of the now-discarded head in the next room with no way to get it back. It's a system that encourages you to replay the stages, which will delight completionists, but with each Curtain taking between 15 and 25 minutes to complete, going back to claim a single secret won't seem worth it to the average gamer. And those same completionists will find it incredibly difficult to free every soul and reveal every secret with the way the stage designs don't permit too much backtracking. Still, it's a challenge that's there for those who want it, or totally skippable for those that don't.

"...completionists will find it incredibly difficult to free every soul and reveal every secret..."

Poking and prodding the background will be required to progress, and the method to do so may initially agitate you. When Pikarana isn't wisecracking in her charming Valley Girl voice or having delightful, fourth wall-breaking arguments with the narrator, you'll move her around with the right analog stick to "Investigate" chunks of the backdrop. This kind of cursor-like control may annoy some, but after a few stages, poking around every nook of the stage will feel like second nature. At best, you'll uncover a bonus stage; at worst, you'll still be treated to a hilarious line of dialogue. You can also invite a second player to control Pikarina with via a Dual Shock or Move controller. It's essentially the PS3 equivalent of being a star-bit collector in Super Mario Galaxy, but it's still a pleasant way to enable a little audience participation.

You may also be interested to know that Puppeteer supports 3D visuals, provided you've got the TV and glasses to support it. The theatrical level structure definitely lends itself nicely to a bit of added visual depth. Your mileage with the 3D experience will vary based on your setup and tolerance for potential eye strain, but it's a nice addition to what's already a visually mesmerizing game.

"Your mileage with the 3D will vary...but it's a nice addition to what's already a visually mesmerizing game."

As a whole, Puppeteer feels reminiscent of some of the 16-bit era's most legendary sidescrollers, like Super Mario World 2: Yoshi's Island or the Donkey Kong Country franchise. Like those timeless SNES classics, Puppeteer blends a groundbreaking visual style with demanding-but-gratifying gameplay to create a truly resplendent platformer. The eight-or-so hours you'll spend on Kutaro's journey are a joy from beginning to end, and completionists will eke out even more time if they can stomach a few errant annoyances. With such a vibrant atmosphere and fundamentally fun gameplay, Puppeteer is a cut above most contemporary 2D sidescrollers.

More Info

Release date: Sep 10 2013 - PS3 (US)
Available Platforms: PS3
Genre: Platformer
Published by: SCE Europe
Developed by: SCE Japan Studio
ESRB Rating:
Rating Pending

Topics

Japan Studio SCE

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13 comments

  • GOD - September 9, 2013 7:46 p.m.

    I really want this but I'm still sucked into FFXIV, and have yet to finish Dragon's Crown and Ibb&Obb, as well as just getting more Runner 2 and Rayman Origins for free from PS+.... and classes start next week. I want you but I'm sorry I haven't the time D: I also really am loving the many great $40 dollar games recently. This, Dragon's Crown, and FFXIV were all only $40 new and it seems to me that more companies are releasing games that aren't mini downloadables but not $60 releases either. And yes I only consider FFXIV to be $40 dollars because it includes the first 30 days and that's plenty of time to play the hell out of it. After that I can just wait until they add more content and pay for a month then as if I were paying for DLC.
  • shawksta - September 9, 2013 11:55 a.m.

    I love it when a game everybody ignores suddenly gets a high score. That's what happens when you decide to ignore anything without looking at what they possess and i can see other games doing this soon.
  • BladedFalcon - September 9, 2013 12:39 p.m.

    To be fair, I never ignored the game, and from the first trailers it looked pretty charming and intriguing. Granted, it wasn't TOO high on my wanted list, but it still was on my radar regardless XD
  • shawksta - September 9, 2013 2:03 p.m.

    I know interest oz there, but its a basically a game that's under the radar and not much attention was given to it, most likely cause there were bigger games stealing the spotlight.
  • Vonter - September 9, 2013 2:37 p.m.

    I'm having that bothersome feeling of wanting a game that's not available in my console or system.
  • shawksta - September 9, 2013 3:49 p.m.

    Exclusivity exists for a reason and obviously a company with hardware isn't gonna give its games to its competitors.
  • Vonter - September 9, 2013 5:33 p.m.

    I know. It's a shame, but I understand it. It's just one of those times you see something you like on other consoles, like when Square (in it's infinite wisdom) decided to put Kingdom Hearts Birth by Sleep on the PSP, been the fact the other games where in PS2 or Nintendo (3)DS. It was also a shame because it was after 2 giving important plot points of the series. Still that's why I bought a Wii U it will have several exclusives of games I'll like to buy.
  • shawksta - September 9, 2013 10:07 p.m.

    Same here except i WISH i had one, with my dumb luck by almost perfect chance is my birthday next month. Square has done nothing but expand plot points for Kindgom hearts within different platforms which made it a hassle but itll be worth it now that Kingdom Hearts 3 was confirmed to exist.
  • Vonter - September 10, 2013 9:45 a.m.

    If it weren't for GT's Timeline on the series I will have gave up on following it's convulated plot. But it makes it seem for me that 1, 2, Birth by Sleep and the 3DS version are the ones that advance more the plot than the other spin offs. It's just REALLY bothers me that Birth by Sleep wasn't a console release (hell even an HD remix would do) since it's the cornerstone of the story it seems.
  • shawksta - September 10, 2013 11:07 a.m.

    Basically the past yes Dream Drop Distance on 3DS did one thing massively right and that's the chronicle, it teaches everyone new and old about the series and in order too! Speaking of which Flomotion was TOO good, I don't know how I'll feel playing Kingdom Hearts without it.
  • garnsr - September 9, 2013 9:20 a.m.

    The trailer looked gorgeous, but I'm not sure I want to play a platformer, even if it does have the Dynamite Heady mechanic in it. Maybe sometime down the road, when need something cheaper to play.
  • taokaka - September 9, 2013 2:36 a.m.

    Wow, I really wasn't expecting puppeteer to review so well. I'll pick this up when I'm not struggling financially.
  • mafyooz - September 9, 2013 2:27 a.m.

    I've been intrigued by this since the first screenshots and trailers hit, and after playing the demo I'm totally sold. Can't wait to get the full game :)

Showing 1-13 of 13 comments

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