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Eternal Sonata


This is the RPG we've been dreaming of

It's hard to explain the premise of Eternal Sonata without making it sound a bit absurd. Take Frederic Chopin, a real historical figure from the 19th century (considered to be one of the greatest pianists of all time), and throw him into an over-the-top fantasy world full of magic, monsters, and political intrigue. Regardless of its seemly out-there plot, Eternal Sonata presents an engrossingly imaginative world with amazingly dynamic gameplay and a story you might actually find yourself caring about.


Above: Viola is a powerful woman, and will often save your party's collective ass with her mighty Healing Arrow 

First off (and most importantly), the battle system is super fun. Battles are turned based, but each character has an action gauge that decreases in real-time as you move, attack, and use items and special attacks. As you progress, your training wheels are slowly taken off by altering the rules of battle to make things more difficult. At the start, your action gauge pauses whenever you pause, but later, it will deplete in real time to matter what you're doing, giving you less time to think before acting. To balance things out, you're also given extra slots for items and special attacks as you progress, to make up for the increasing difficulty. This dynamic aspect of the system also helps keep things fresh, alleviating some of the boredom that often results from trudging through an RPG's many dungeons.


Above: Protagonist Polka (left) suffered a lonely childhood because her ability to use magic was believed to be a sign of terminal illness

While the basics are easy to pick up, the battle system also has enough depth to keep you on your toes. A major part of battle strategy in Eternal Sonata revolves around the distinction between light and shadow. Not only do enemies dramatically morph depending on whether they're standing in a light area or covered in shadow (a small flying bat in the light will transform into a gigantic scorpion in the shadow, for example), but your own party's special attacks will vary depending on whether you're in light or shadow. Shadow attacks are generally more powerful, while light attacks can either be offensive or healing. There are also status inflicting attacks that can cast a shadow on someone no matter what, preventing that character from using a much-needed healing attack, and vice versa.


 
7 Comments
Order Comments: Newest First | Oldest First
kazuya5041  - 11 months 28 days ago 
Beautiful. Wish i have time to play it :(
Hunter2458  - 11 months 28 days ago 
This is the reason I abstained from finishing my 360 version :3 I feel more at home with my symbols than my colored letters for commands.
jimsondanet  - 11 months 28 days ago 
i like the massive hp's
numbers empower
raman162  - 11 months 27 days ago 
the Ps3 reveiw page lowest score is a 8, and good game , im plannin on gettin it
cart00n  - 11 months 27 days ago 
Wonder if all that new content will make it out as dlc for the 360...
killquick  - 11 months 26 days ago 
Will there be trophies for this game? My son plays everyday so I figuring by the time he finishes they might add trophy support.
bodysnatcher  - 10 months 1 day ago 
this game is pretty awesome, from what i've played so far. but i have to agree the dialogue is terrible. very, very boring dialogue, hopefully it doesnt ruin it.
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The Knowledge
Eternal Sonata
Eternal Sonata

Genre: Role Playing
Release date: Oct 21, 2008
Published by: Namco Bandai
Developed by: tri-Crescendo
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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Latest Articles About This Game
This is the RPG we've been dreaming of
PS3 Review  -  Nov 11, 2008