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Dead Space

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Dead Space is the ultimate jigsaw of gaming’s greatest hits, shamelessly stealing features from a decade of classic action games and mixing them together in one giblet-filled melting pot of horror. You’ve played it before: Resident Evil 4’s camera, Gears of War’s movement, Doom 3’s corridors, Bioshock’s atmosphere and story revelations, System Shock 2’s horror, The Thing’s monsters, Metroid Prime’s doors and Cold Fear’s location (only, er, in space)…  EA Redwood Shores nabs them all, squeezes them into a terrifying ten-hour jaunt and backs it all up with production values to rival the very best. And although, post-credits, RE4 still remains king of the genre, Dead Space has proven itself to be more than just an accomplished copycat. In fact, Capcom should take note. Because EA can teach them a thing or three about survival horror.

Take the controls. It’s no wonder that after playing Dead Space, Resident Evil 5 director Jun Takeuchi has opted to swap RE’s classic set-up for Dead Space’s sidestepping freedom; a change we vehemently protested until trying it out for ourselves. Isaac’s added maneuverability makes racing through the infested corridors a breeze, even without the quick-turn action which was mysteriously dumped during alpha testing. You need this extra control as Dead Space’s monsters don’t just line up for the slaughter.

Keeping a clear head sits just below keeping a head at all in the importance stakes, because unless you carefully pick the limbs off the approaching enemies you’ll find yourself surrounded with an empty cartridge in your weapon. The Ishimura has a fully designed vent system which allows monsters to make their own way through the ship. Fail to stop them before they jump into an air duct and they’ll pop out behind you minutes later and take two bites out of your arse before you’ve had time to react.

Resident Evil 4 with better controls isn’t a bad sell at all, but the improvements don’t stop there. Strategic dismemberment enforces a much more tactical approach to combat. Hacking pieces off the Necromorphs is an integral mechanic to survival and although it tends to limit the design possibilities of your enemies (later Dead Space falls into the trap of using the same monster models but changing skin colours to signify extra toughness) the dismemberment system makes other horror foes look decidedly average. Shooting somebody in the face only to see them stagger and then continue their sprint towards you is disappointing now that we’ve seen the alternative – shooting them in the face and removing their head only to see tendrils sprout from said hole and the beast run in your direction while flailing its arms at twice the speed in a blind rage… We never said it would be pretty.

 
8 Comments
cuchillo0 - 1 month 20 days ago
YES my first first evar!!!!
barrage7667 - 1 month 20 days ago
second looks like a sick game
carsonnik - 1 month 20 days ago
This game is much better than RE4, in my opinion. Just rented it today
lava_lamp - 1 month 20 days ago
i consider this and, RE4 more action titles than horror, because in RE4 i was scared just had a lot of adrenaline flowing from low ammo and lots of villagers. Silent Hill games are more psychologically scary.
lava_lamp - 1 month 20 days ago
*correction i wasn't scared
Samael - 1 month 17 days ago
"Just make sure your first run through is on Hard – regardless of how bad you think you are."

You guys must be Supergamers, because I just got to the regenerating boss, and god damn its hard! (I'm playing on medium). I still love the game but this fight is just unfair!
SPANKY2817 - 1 month 17 days ago
Only two words can describe this game... FU**ING AWSOME!!!!
kikingbird - 1 month 12 days ago
I reckon I'll get this game. :)
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Dead Space
Dead Space

Genre: Action
Release date: Oct 14, 2008
Published by: EA GAMES
Developed by: EA Redwood Shores
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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Welcome to the new Rapture...
PS3 Review  -  Oct 14, 2008