Google+

We Recommend By ZergNet

24 comments

  • BladedFalcon - March 8, 2012 3:21 p.m.

    More fake endings would have been cool, but even as the game is, Is till felt it had a couple XD Though they did end like a normal death and not like an ending. But yeah... Good thing that ending in which chell speaks was removed. The current one is absolutely fantastic as it is, easily one of my favorite endings of last year, and possibly this generation. Shocking as it might have been to hear Chell speak, it would have topped a trip to the MOON. Also, Chell suddenly speaking just for that would have made no fucking sense.
  • Redeater - March 8, 2012 4:22 p.m.

    Meh. It made perfect sense in Dead Space 2.
  • BladedFalcon - March 8, 2012 6:08 p.m.

    The difference begin that in DS2 Isaac has a voice in the entire game. In the realm of that game you always acknowledge Isaac has always been able to talk. And it's considered a reasonable retcon to assume he did talk in DS1 since that's how the universe work for the entirety of DS2 In Portal 2, the game BEGINS pretty much with Wheatley making fun of Chell's inability to speak, and this is something the game keeps remarking on with several jokes from not just wheatley, but Glados as well. The entire universe has established that Chell cannot speak, and is even suggested it is a neurological disability. Having her speak all of a sudden, at the end of the game, for nor reason and with no explanation given, would be incredibly stupid and out of place. I hope that was good enough to explain why comparing one and the other isn't really the same?
  • asspills - March 9, 2012 12:31 p.m.

    Saints Row 1 did this basic idea and I thought it worked fairly well. You're characters mute the whole game, never a single word, everyone makes fun of him for it, then right at the end, in each of the missions where you kill the main gang leader, there's a scene where your guy suys a single sentence. Its the only point in the game where I was laughing WITH it, not at it. Johnny Gat: "Lock and load buddy.. ready to do this?" Player: *nods*........ *elevator music*... "I'm gonna skullfuck that bitch"
  • BladedFalcon - March 8, 2012 6:10 p.m.

    The difference begin that in DS2 Isaac has a voice in the entire game. In the realm of that game you always acknowledge Isaac has always been able to talk. And it's considered a reasonable retcon to assume he did talk in DS1 since that's how the universe work for the entirety of DS2 In Portal 2, the game BEGINS pretty much with Wheatley making fun of Chell's inability to speak, and this is something the game keeps remarking on with several jokes from not just wheatley, but Glados as well. The entire universe has established that Chell cannot speak, and is even suggested it is a neurological disability. Having her speak all of a sudden, at the end of the game, for nor reason and with no explanation given, would be incredibly stupid and out of place. I hope that was good enough to explain why comparing one and the other isn't really the same?
  • BladedFalcon - March 8, 2012 6:11 p.m.

    Oh Godammit, why is this failing to reply deirectly to redeater? gah. I apologize for the triple post, feel free to delete this as needed.

Showing 21-24 of 24 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.